armansito / water-surfaceLinks
Effective Water Simulation from Physical Models based on Gerstner waves.
☆16Updated 5 years ago
Alternatives and similar repositories for water-surface
Users that are interested in water-surface are comparing it to the libraries listed below
Sorting:
- ☆24Updated 11 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago
- ☆30Updated 7 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 9 years ago
- A BSP-based Constructive Solid Geometry library☆30Updated 7 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆16Updated 6 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆26Updated 4 months ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- ☆13Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 6 years ago
- ☆26Updated 6 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 4 years ago
- ☆29Updated 6 years ago
- Advance Post-Processing framework for OpenGL☆19Updated 3 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 7 months ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Real-Time Ocean Animation with Gerstner Waves☆71Updated last year
- Various experiments with raytracing and raymarching☆56Updated 4 years ago