armansito / water-surfaceLinks
Effective Water Simulation from Physical Models based on Gerstner waves.
☆16Updated 5 years ago
Alternatives and similar repositories for water-surface
Users that are interested in water-surface are comparing it to the libraries listed below
Sorting:
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 8 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆27Updated last month
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 4 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 5 months ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- ☆24Updated 11 years ago
- ☆13Updated 4 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- ☆26Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- ☆30Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- external libraries, needed for the samples (AntTweakBar; ZLib...)☆17Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Real-Time Ocean Animation with Gerstner Waves☆68Updated 11 months ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- A BSP-based Constructive Solid Geometry library☆30Updated 7 years ago
- Source code for 'Practical Shader Development' by Kyle Halladay☆114Updated 6 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Procedural Terrain Generation using the GPU☆18Updated 12 years ago