Postrediori / OceanSimulationLinks
Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
☆27Updated 4 months ago
Alternatives and similar repositories for OceanSimulation
Users that are interested in OceanSimulation are comparing it to the libraries listed below
Sorting:
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- ☆41Updated 9 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆26Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆52Updated 8 months ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 4 years ago
- ☆44Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- ☆29Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆35Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Project for scientific visualization☆19Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆57Updated 5 years ago