loinesg / voxelized-shadows
Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
☆36Updated 7 years ago
Alternatives and similar repositories for voxelized-shadows:
Users that are interested in voxelized-shadows are comparing it to the libraries listed below
- real time ASTC texture compression by computer shader☆100Updated 3 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆114Updated 5 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆40Updated 6 years ago
- in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC☆44Updated 3 years ago
- ☆69Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆76Updated 4 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆29Updated 5 years ago
- Implementing Adaptive Virtual Texture in HDRP☆58Updated last year
- Optimizing Lightmap seams in Unity with stitching.☆40Updated 4 years ago
- All project developed using Unity☆28Updated 4 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆82Updated last year
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆85Updated 5 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆63Updated 4 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- ☆68Updated 2 years ago
- ☆45Updated 4 months ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆97Updated 4 years ago
- real-time grass rendering based on GPU instancing☆25Updated 2 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago