Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
☆37May 10, 2017Updated 8 years ago
Alternatives and similar repositories for voxelized-shadows
Users that are interested in voxelized-shadows are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Construction and sampling of precomputed shadows in a compressed voxel octree☆16Mar 3, 2018Updated 8 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Jun 25, 2017Updated 8 years ago
- A code lab of unity3d☆13Jul 11, 2023Updated 2 years ago
- Demo code for the compressed shadow maps project☆62Nov 20, 2019Updated 6 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- File view plugin for listing ue4 loaded file assets☆15Feb 7, 2023Updated 3 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- A simple imposter implementation based on Unity☆16Aug 19, 2020Updated 5 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆41Feb 4, 2021Updated 5 years ago
- grass culling for unity ,Hi-Z +comput shader☆106Nov 11, 2020Updated 5 years ago
- a c# offline ray tracer☆26Apr 29, 2018Updated 8 years ago
- ☆64Dec 7, 2024Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Procedural Virtual Texture with Unity Terrain☆260Mar 21, 2019Updated 7 years ago
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- A shader to replace PBR and generate more beautiful materials☆21Mar 27, 2018Updated 8 years ago
- A Demo Of Sand Trace☆44Jan 16, 2020Updated 6 years ago
- Unity Bake LightMap with light cullmask☆12Aug 2, 2019Updated 6 years ago
- runtime texture atlas☆49Jul 8, 2019Updated 6 years ago
- NPREffect☆36Mar 28, 2019Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆65Mar 16, 2020Updated 6 years ago
- Some Git utility scripts. The most useful one is "githelper", which is documented on the project website.☆37Sep 15, 2025Updated 7 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- 知识与你分享~☆22Nov 11, 2023Updated 2 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆38Sep 14, 2022Updated 3 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Jan 6, 2023Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆84May 5, 2018Updated 7 years ago
- in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC☆45Sep 28, 2021Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆821Sep 20, 2022Updated 3 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆132Jan 3, 2023Updated 3 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A state-of-the-art software occlusion culling system☆301Oct 25, 2021Updated 4 years ago
- A CubemapArray Import Pipeline for Unity 2019.3 and newer.☆17Nov 21, 2024Updated last year
- HLODSystem is applied to 3DGameKit.☆103Oct 23, 2025Updated 6 months ago
- SMAA implementation for unity☆27Jul 2, 2015Updated 10 years ago
- URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader☆102Jun 12, 2023Updated 2 years ago
- Implementing Adaptive Virtual Texture in HDRP☆77Jul 12, 2025Updated 9 months ago
- virtual texture for unity☆193Sep 9, 2019Updated 6 years ago