joesfer / StipplingLinks
Stippling images using Adaptive Incremental Sampling and Recursive Wang Tiles
☆44Updated 14 years ago
Alternatives and similar repositories for Stippling
Users that are interested in Stippling are comparing it to the libraries listed below
Sorting:
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- ☆118Updated 9 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- ☆90Updated 6 years ago
- ☆44Updated 4 years ago
- I'm trying to create something with Processing while commuting every day.☆29Updated 8 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆210Updated 6 years ago
- cloth simulation with collision☆67Updated 6 years ago
- ☆52Updated 4 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆41Updated 10 years ago
- Based on “Fast Texture Synthesis using Tree-structured Vector Quantization” and “Multiresolution Sampling Procedure for Analysis and Synt…☆142Updated 5 years ago
- 2D Computational Geometry for Javascript☆24Updated 8 years ago
- Implementations of Kot's MPM fluid simulation for openFrameworks 0.7 (OSX) and Processing 2.0a4.☆40Updated 14 years ago
- Projects I created for my talk at the Eyeo Festival.☆219Updated 5 years ago
- Repository containing the tooll building blocks☆20Updated 7 years ago
- An interactive demo application for the algorithm proposed in our SIGGRAPH Asia 2017 technical paper.☆139Updated 5 years ago
- ☆65Updated 9 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- A bunch of distance field primitives for ray marching☆202Updated 5 years ago
- StyleBlit is an efficient example-based style transfer algorithm that can deliver high-quality stylized renderings in real-time.☆174Updated 6 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- Kd-Tree Nearest Neighbor Search using WebGL☆57Updated 12 years ago
- Generative venation patterns created through Processing☆25Updated 11 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆70Updated 3 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆105Updated 9 years ago
- Based on "Image Quilting for Texture Synthesis and Transfer" and "Real-Time Texture Synthesis by Patch-Based Sampling" papers☆217Updated 7 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 10 years ago
- A constructive solid geometry (mesh boolean) addon for openFrameworks.☆50Updated 7 years ago