andrusha / rust-gpu-wgpu-compute-minimal
Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support
☆23Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for rust-gpu-wgpu-compute-minimal
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆43Updated last week
- Safe, fully-featured bindings to the Tracy profiler☆22Updated 2 months ago
- Backend Agnostic Renderer in Rust☆37Updated 4 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆41Updated 2 months ago
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Subdividing triangle meshes.☆62Updated 2 months ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 2 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 9 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- Conway-Hart Polyhedron Notation in Rust☆75Updated last month
- Physically based rendering in Rust☆33Updated 6 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Reusable post-processing effects for wgpu☆15Updated 2 months ago
- Vulkan-lite GPU API☆28Updated 4 months ago
- Rust wrapper for libfive.☆20Updated last week
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆26Updated 3 weeks ago
- Fast prototyping 3D engine☆101Updated 2 years ago
- A template rust project to be productive in wgpu, with hot reload and wasm export☆33Updated this week
- Vulkan-lite GPU API☆90Updated 4 months ago
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆26Updated 9 months ago
- Plotting library for the Bevy game engine.☆69Updated 2 years ago
- Task Orchestration Framework☆56Updated last year
- Rust EDSL for shading languages☆84Updated 2 years ago
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 2 years ago
- A tweening library for Rust☆59Updated last month