andrusha / rust-gpu-wgpu-compute-minimalLinks
Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support
☆24Updated 3 years ago
Alternatives and similar repositories for rust-gpu-wgpu-compute-minimal
Users that are interested in rust-gpu-wgpu-compute-minimal are comparing it to the libraries listed below
Sorting:
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 2 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated last month
- shadertoy.com shaders ported to Rust-GPU☆165Updated last week
- Vulkan-lite GPU API☆32Updated last year
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆33Updated 9 months ago
- Easy to use game engine☆69Updated last year
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- A collection of line-drawing algorithms for use in graphics and video games.☆114Updated 11 months ago
- Conway-Hart Polyhedron Notation in Rust☆80Updated last month
- A template rust project to be productive in wgpu, with hot reload and wasm export☆44Updated last year
- Task Orchestration Framework☆58Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Physically based rendering in Rust☆37Updated last year
- Rust wrapper for libfive.☆22Updated last year
- Linear algebra library for graphics and gamedev.☆58Updated 7 months ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Updated 2 years ago
- Validate wgsl in rust projects☆91Updated 2 months ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Command line tool for building Rust shaders using rust-gpu☆43Updated last month
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Vulkan-lite GPU API☆89Updated last year
- Trivially run wasm applications and examples in the browser☆89Updated last year
- An easy to build and use set of SDL2 bindings.☆61Updated 2 years ago
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGPU+WebAssembly.☆218Updated this week
- An asyncronous and pleasant entity-component system for Rust☆77Updated last year
- Procedural macros for working with Vulkan shaders☆43Updated 5 months ago
- Rust Graphics meetups☆68Updated 4 years ago