amidos2006 / marahel
Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.
☆19Updated 3 years ago
Alternatives and similar repositories for marahel
Users that are interested in marahel are comparing it to the libraries listed below
Sorting:
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- Train or evolve controllable and diverse level-generators.☆45Updated last year
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆15Updated 2 years ago
- Wave function collapse python implementation☆63Updated 6 years ago
- 2018 - A deep reinforcement learning playground with Unity running the game physics, and Python handling the reinforcement learning algor…☆28Updated 6 years ago
- Cooperative game level editor.☆20Updated 5 years ago
- The Video Game Level Corpus☆244Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆107Updated 3 months ago
- Demo project using tabular Q-learning algorithm☆140Updated 7 years ago
- A simple open-source automated game designer☆22Updated 4 years ago
- ☆90Updated this week
- ☆14Updated 4 years ago
- ** Sferes2 module ** MAP-Elites module for Sferes2☆21Updated 5 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆117Updated 5 months ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 5 years ago
- An implementation of mxgmn/WaveFunctionCollapse in Python☆140Updated 5 years ago
- Deep reinforcement learning for the development of RogueLike games.☆51Updated 3 years ago
- Machine- and Reinforcement Learning ExtensioN for (game) Engines☆52Updated 6 years ago
- A cover version of the "Angry Birds" game used for research purposes☆44Updated 5 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 5 years ago
- Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.☆59Updated 6 years ago
- StoryAssembler: a dynamic choice-based narrative generation engine☆57Updated 5 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)☆22Updated 6 months ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated last year
- Research code for the Space Engineers AI Spaceship Generator project.☆20Updated 2 years ago
- ☆105Updated 3 years ago