amidos2006 / marahelLinks
Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.
☆19Updated 3 years ago
Alternatives and similar repositories for marahel
Users that are interested in marahel are comparing it to the libraries listed below
Sorting:
- ☆93Updated 2 weeks ago
- The Video Game Level Corpus☆249Updated 5 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 6 years ago
- A video game description language (VGDL) built on top pf pygame.☆157Updated 6 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆113Updated 6 months ago
- Deep reinforcement learning for the development of RogueLike games.☆53Updated 4 years ago
- Wave function collapse python implementation☆63Updated 6 years ago
- Research code for the Space Engineers AI Spaceship Generator project.☆22Updated 2 years ago
- A rules-based AI framework for social simulation☆55Updated 2 years ago
- A generator of American small towns, with an emphasis on social simulation.☆99Updated 10 months ago
- Automated Hyperparameter Search for Unity ML-Agents☆81Updated 2 years ago
- ☆105Updated 3 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆122Updated 8 months ago
- StoryAssembler: a dynamic choice-based narrative generation engine☆58Updated 5 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated last year
- Event-focused narrative generation tool☆11Updated 7 years ago
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆16Updated 2 years ago
- An API for Dungeon Crawl Stone Soup for Artificial Intelligence research.☆45Updated last year
- ☆132Updated 5 years ago
- A Python interface for Minecraft built on gRPC☆125Updated 3 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- A cover version of the "Angry Birds" game used for research purposes☆44Updated 5 years ago
- SpielViz is an interactive viewer for OpenSpiel games.☆34Updated last year
- Demo project using tabular Q-learning algorithm☆140Updated 7 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆51Updated 8 months ago
- Constructive Generation Methods for Dungeons and Levels☆18Updated 7 years ago
- Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)☆144Updated 2 years ago