real-itu / Evocraft-pyLinks
A Python interface for Minecraft built on gRPC
☆125Updated 3 years ago
Alternatives and similar repositories for Evocraft-py
Users that are interested in Evocraft-py are comparing it to the libraries listed below
Sorting:
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆140Updated 3 years ago
- A grid-world game engine for game AI research☆246Updated last year
- Animal-AI 3☆65Updated 2 years ago
- A bare-bones Python library for quality diversity optimization.☆237Updated this week
- ☆20Updated 6 years ago
- PAIRED in PyTorch 🔥☆63Updated 2 years ago
- Neuro-evolution for OpenAI Gym environments☆57Updated 4 years ago
- map elites python reference implementation☆93Updated last year
- DeepMind Alchemy task environment: a meta-reinforcement learning benchmark☆199Updated 2 years ago
- Paired Open-Ended Trailblazer (POET) and Enhanced POET☆254Updated 3 years ago
- A networking protocol for agent-environment communication☆102Updated 6 months ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Benchmarking the Spectrum of Agent Capabilities☆466Updated last year
- impact-driven-exploration☆131Updated last year
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆174Updated 2 years ago
- Meta-Learning through Hebbian Plasticity in Random Networks: https://arxiv.org/abs/2007.02686☆139Updated 4 years ago
- Train self-modifying neural networks with neuromodulated plasticity☆77Updated 5 years ago
- ☆124Updated 2 years ago
- A large-scale benchmark for co-optimizing the design and control of soft robots, as seen in NeurIPS 2021.☆223Updated 2 months ago
- Repository for the paper "Planning to Explore via Self-Supervised World Models"☆222Updated 2 years ago
- A library that makes Evolutionary Strategies (ES) simple to use.☆180Updated 4 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Fully differentiable RL environments, written in Ivy.☆65Updated 2 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- A collection of baselines for the MineRL environment/datasets & the NeurIPS 2021 MineRL competitions☆149Updated 4 years ago
- OpenAI gym environment for evolving morphologies of 2D virtual creatures.☆33Updated 2 years ago
- Offical code for the paper: "Growing 3D Artefacts and Functional Machines with Neural Cellular Automata" https://arxiv.org/abs/2103.08737☆74Updated 3 years ago
- ☆84Updated 4 years ago
- ☆101Updated last year
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆123Updated 8 months ago