TheVGLC / TheVGLCLinks
The Video Game Level Corpus
☆246Updated 5 years ago
Alternatives and similar repositories for TheVGLC
Users that are interested in TheVGLC are comparing it to the libraries listed below
Sorting:
- ☆131Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆107Updated 4 months ago
- Cooperative game level editor.☆20Updated 5 years ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 5 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆118Updated 5 months ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- ☆104Updated 3 years ago
- ☆104Updated 5 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated this week
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- A learning environment for man-made Interactive Fiction games.☆292Updated 7 months ago
- This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.☆73Updated 2 years ago
- Game AI Game Engine☆99Updated 6 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- VGDL 2.0: A video game description language for AI research☆63Updated 2 years ago
- Public repository for the IEEE CIG text adventurer competition.☆29Updated 6 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- Procgen Benchmark: Procedurally-Generated Game-Like Gym-Environments☆1,075Updated last year
- Game manager and example bots for CEC 2019 & COG 2019 Strategy Card Game AI Competition☆28Updated last year
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆257Updated 11 months ago
- Procedural map generator inspired by Slay the Spire.☆246Updated 3 years ago
- ☆12Updated 3 years ago
- A Real-Time-Strategy game for Deep Learning research☆230Updated 2 years ago
- A rules-based AI framework for social simulation☆53Updated 2 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆172Updated 2 years ago
- Neural MMO - A Massively Multiagent Environment for Artificial Intelligence Research☆531Updated 9 months ago
- ☆91Updated last week