TheVGLC / TheVGLCLinks
The Video Game Level Corpus
☆253Updated 5 years ago
Alternatives and similar repositories for TheVGLC
Users that are interested in TheVGLC are comparing it to the libraries listed below
Sorting:
- ☆132Updated 5 years ago
- A video game description language (VGDL) built on top pf pygame.☆158Updated 6 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆114Updated 8 months ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆125Updated 9 months ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- ☆106Updated 5 years ago
- This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.☆76Updated 2 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- VGDL 2.0: A video game description language for AI research☆66Updated 3 years ago
- ☆109Updated 3 years ago
- ☆104Updated this week
- A Blood Bowl AI framework.☆136Updated last year
- 3D Client for https://github.com/neuralmmo/environment☆224Updated last year
- Deep reinforcement learning for the development of RogueLike games.☆53Updated 4 years ago
- An implementation of mxgmn/WaveFunctionCollapse in Python☆141Updated 5 years ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- A Real-Time-Strategy game for Deep Learning research☆234Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆321Updated 2 months ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated 4 months ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 6 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated 2 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆22Updated 5 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆51Updated 6 years ago
- An interface with micropolis for city-building agents, packaged as an OpenAI gym environment☆157Updated 6 months ago
- The Wavefunction Collapse Algorithm explained very clearly☆304Updated 3 years ago
- Obstacle Tower Environment☆548Updated 5 years ago
- Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Ro…☆108Updated 3 years ago