pbontrager / GenerativePlayingNetworks
Research Into Learning to Generate Game Levels through Play
☆30Updated 5 years ago
Alternatives and similar repositories for GenerativePlayingNetworks:
Users that are interested in GenerativePlayingNetworks are comparing it to the libraries listed below
- impact-driven-exploration☆129Updated last year
- Code for "Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills"☆37Updated 5 years ago
- Train or evolve controllable and diverse level-generators.☆44Updated last year
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 2 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆117Updated 3 months ago
- PAIRED in PyTorch 🔥☆58Updated 2 years ago
- ☆42Updated 4 years ago
- ☆21Updated 4 years ago
- Code for 'The Grand Atari Challenge dataset' paper☆52Updated 7 years ago
- Revisiting Rainbow☆74Updated 3 years ago
- ☆102Updated 5 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆171Updated last year
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆83Updated 3 years ago
- Soft Actor-Critic☆144Updated 7 years ago
- This repository contains code for the method and experiments of the paper "Learning with AMIGo: Adversarially Motivated Intrinsic Goals".☆61Updated last year
- AGAC: Adversarially Guided Actor-Critic☆48Updated 3 years ago
- Behavioural cloning experiments with video games☆31Updated 4 years ago
- Curiosity-driven Exploration by Self-supervised Prediction☆137Updated 2 years ago
- RE3: State Entropy Maximization with Random Encoders for Efficient Exploration☆68Updated 3 years ago
- ☆44Updated 6 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- [NeurIPS 2019] Code for the paper "Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity"☆116Updated 5 years ago
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- Code to reproduce the NeurIPS 2019 paper "Generalization in Reinforcement Learning with Selective Noise Injection and Information Bottlen…☆51Updated 4 years ago
- Code for "Data-Efficient Reinforcement Learning with Self-Predictive Representations"☆160Updated 3 years ago
- Invariant Causal Prediction for Block MDPs☆44Updated 4 years ago
- CIC: Contrastive Intrinsic Control for Unsupervised Skill Discovery☆80Updated 2 years ago
- Reinforcement Learning with Latent Flow☆43Updated 3 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆106Updated 2 months ago
- Code accompanying the paper "Better Exploration with Optimistic Actor Critic" (NeurIPS 2019)☆70Updated last year