amidos2006 / Mario-AI-Framework
10th Anniversary Edition (Not endorsed by Nintendo)
☆106Updated 2 months ago
Alternatives and similar repositories for Mario-AI-Framework:
Users that are interested in Mario-AI-Framework are comparing it to the libraries listed below
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆117Updated 4 months ago
- ☆130Updated 4 years ago
- Train or evolve controllable and diverse level-generators.☆45Updated last year
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- The Video Game Level Corpus☆241Updated 4 years ago
- ☆104Updated 5 years ago
- A Python interface for Minecraft built on gRPC☆124Updated 2 years ago
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆15Updated 2 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆47Updated last year
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆244Updated 9 months ago
- A video game description language (VGDL) built on top pf pygame.☆155Updated 5 years ago
- 🏆 gym-cooking: Code for "Too many cooks: Bayesian inference for coordinating multi-agent collaboration", Winner of the CogSci 2020 Compu…☆205Updated 3 years ago
- A grid-world game engine for game AI research☆240Updated last year
- Sokoban environment for OpenAI Gym☆358Updated last year
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆171Updated 2 years ago
- The source code for the gym-microrts paper.☆42Updated 2 years ago
- This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.☆70Updated 2 years ago
- Benchmarking the Spectrum of Agent Capabilities☆426Updated last year
- A Real-Time-Strategy game for Deep Learning research☆223Updated last year
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 2 years ago
- ☆105Updated 2 years ago
- impact-driven-exploration☆130Updated last year
- ☆299Updated 3 months ago
- ☆18Updated last year
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- VGDL 2.0: A video game description language for AI research☆62Updated 2 years ago
- ☆13Updated 3 years ago
- Simple and easily configurable 3D FPS-game-like environments for reinforcement learning☆727Updated 3 months ago
- Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Ro…☆108Updated 2 years ago