amidos2006 / Mario-AI-FrameworkLinks
10th Anniversary Edition (Not endorsed by Nintendo)
☆110Updated 5 months ago
Alternatives and similar repositories for Mario-AI-Framework
Users that are interested in Mario-AI-Framework are comparing it to the libraries listed below
Sorting:
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆118Updated 7 months ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- ☆105Updated 5 years ago
- A grid-world game engine for game AI research☆244Updated last year
- ☆131Updated 5 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆22Updated 5 years ago
- ☆105Updated 3 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- A Real-Time-Strategy game for Deep Learning research☆231Updated 2 years ago
- Sokoban environment for OpenAI Gym☆374Updated last year
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated last month
- A Python interface for Minecraft built on gRPC☆125Updated 3 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆172Updated 2 years ago
- 🏆 gym-cooking: Code for "Too many cooks: Bayesian inference for coordinating multi-agent collaboration", Winner of the CogSci 2020 Compu…☆207Updated 4 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning (formerly Gym-MicroRTS)☆258Updated last year
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆313Updated last year
- PAIRED in PyTorch 🔥☆62Updated 2 years ago
- A curated list of reinforcement learning environments and frameworks.☆51Updated 6 years ago
- Neural MMO - A Massively Multiagent Environment for Artificial Intelligence Research☆540Updated 10 months ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆16Updated 2 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆69Updated 4 years ago
- Multi Agent Reinforcement Learning using MalmÖ☆258Updated 5 years ago
- Recurrent and multi-process PyTorch implementation of deep reinforcement Actor-Critic algorithms A2C and PPO☆201Updated 2 years ago
- An environment of the board game Go using OpenAI's Gym API☆174Updated 3 years ago
- impact-driven-exploration☆131Updated last year
- RL environment replicating the werewolf game to study emergent communication☆20Updated 2 years ago
- The Video Game Level Corpus☆248Updated 5 years ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆84Updated 4 years ago
- Simple and easily configurable 3D FPS-game-like environments for reinforcement learning☆737Updated 6 months ago