schrum2 / GameGANLinks
Interactive GAN evolution of Mario and Zelda levels.
☆56Updated 2 years ago
Alternatives and similar repositories for GameGAN
Users that are interested in GameGAN are comparing it to the libraries listed below
Sorting:
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆22Updated 5 years ago
- EIGen: Evolutionary Illusion Generator, based on predictive coding.☆58Updated 2 weeks ago
- Neural Paiters☆79Updated 5 years ago
- Let's solve the flatland challenge!☆73Updated 2 years ago
- Compare GAN code.☆17Updated 4 years ago
- Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Ro…☆109Updated 3 years ago
- OpenAI gym environment for evolving morphologies of 2D virtual creatures.☆33Updated 2 years ago
- A learning-based method for synthesizing time lapse videos of paintings☆70Updated 5 years ago
- PyTorch library for "Neural Painters: A learned differentiable constraint for generating brushstroke paintings"☆140Updated 5 years ago
- ☆132Updated 5 years ago
- Upside-Down Reinforcement Learning (⅂ꓤ) implementation in PyTorch. Based on the paper published by Jürgen Schmidhuber.☆77Updated 5 years ago
- Fourier Feature Networks in TensorFlow 2☆21Updated 5 years ago
- Official Tensorflow implementation of the paper "Y-Autoencoders: disentangling latent representations via sequential-encoding", Pattern R…☆52Updated 5 years ago
- a neural network that draws digits using strokes☆53Updated 2 years ago
- Graph Nets in pytorch☆27Updated 2 years ago
- Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks☆40Updated 5 years ago
- ☆63Updated 3 years ago
- ☆29Updated 3 years ago
- Generative Adversarial Interpolative Autoencoder (GAIA) is a Generative Adversarial Network (GAN) made up of Autoencoders (AE) trained ex…☆79Updated 6 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Evaluating different engineering tricks that make RL work☆15Updated 4 years ago
- [IJCAI'20][ICLR'19 Workshop] Flow-based Intrinsic Curiosity Module. Playing SuperMario with RL agent and FICM!☆103Updated 2 years ago
- 🖼️📊☆12Updated 5 years ago
- ☆14Updated 4 years ago
- Using Rainbow implementation in Chainer RL for Slime Volleyball Pixel Environment☆23Updated 5 years ago
- A discrete sequential VAE☆40Updated 5 years ago
- Flax (JAX) implementation of Progressive Growing of GANs for Improved Quality, Stability, and Variation☆12Updated 4 years ago
- Code for the paper, "First Contact: Unsupervised Human-Machine Co-Adaptation via Mutual Information Maximization"☆25Updated 3 years ago