smearle / control-pcgrlLinks
Train or evolve controllable and diverse level-generators.
☆46Updated last year
Alternatives and similar repositories for control-pcgrl
Users that are interested in control-pcgrl are comparing it to the libraries listed below
Sorting:
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆129Updated 11 months ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- A Python interface for Minecraft built on gRPC☆126Updated 3 years ago
- PAIRED in PyTorch 🔥☆63Updated 2 years ago
- A grid-world game engine for game AI research☆252Updated last year
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆144Updated 3 years ago
- A python implementation of differentiable quality diversity.☆51Updated 4 years ago
- ☆20Updated 5 years ago
- impact-driven-exploration☆132Updated 2 years ago
- Implementations of robust Dual Curriculum Design (DCD) algorithms for unsupervised environment design.☆137Updated last year
- A benchmark to test and compare your pcg algorithm against each other☆20Updated 2 months ago
- map elites python reference implementation☆96Updated 2 years ago
- Jax implementation of Proximal Policy Optimization (PPO) specifically tuned for Procgen, with benchmarked results and saved model weights…☆59Updated 3 years ago
- Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"☆179Updated 2 years ago
- AGAC: Adversarially Guided Actor-Critic☆47Updated 4 years ago
- JAX implementations of core Deep RL algorithms☆82Updated 3 years ago
- ☆320Updated 11 months ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆117Updated 10 months ago
- This code implements Prioritized Level Replay, a method for sampling training levels for reinforcement learning agents that exploits the …☆92Updated 4 years ago
- A bare-bones Python library for quality diversity optimization.☆245Updated this week
- ☆52Updated 2 years ago
- ☆28Updated 3 years ago
- Code for Powderworld: A Platform for Understanding Generalization via Rich Task Distributions☆71Updated last year
- ☆101Updated last year
- Documentation: https://stratega.readthedocs.io/en/latest/☆49Updated 5 months ago
- Official repo for the E3B algorithm described in the paper "Exploration via Elliptical Episodic Bonuses".☆87Updated last year
- Codebase for the solution that won first place and was awarded the most human-like agent in the 2021 NeurIPS Competition MineRL BASALT Ch…☆51Updated 2 weeks ago
- 🎢 Creating and sharing simulation environments for embodied and synthetic data research☆191Updated 2 years ago
- ☆125Updated 2 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago