Unity-Technologies / obstacle-tower-challengeLinks
Starter Kit for the Unity Obstacle Tower challenge
☆119Updated 6 years ago
Alternatives and similar repositories for obstacle-tower-challenge
Users that are interested in obstacle-tower-challenge are comparing it to the libraries listed below
Sorting:
- My solution to the Unity Obstacle Tower Challenge☆136Updated 4 years ago
- Obstacle Tower Environment☆548Updated 5 years ago
- Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)☆144Updated 3 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆51Updated 10 months ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆127Updated 10 months ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆310Updated 5 years ago
- Automated Hyperparameter Search for Unity ML-Agents☆81Updated 2 years ago
- Robot Ants Demo made with Unity Machine Learning Agents☆75Updated 4 years ago
- This is the code for "Unity AI" by Siraj Raval on Youtube☆182Updated 6 years ago
- PPO implementation for OpenAI gym environment based on Unity ML Agents☆150Updated 7 years ago
- Multi Agent Reinforcement Learning using MalmÖ☆262Updated 5 years ago
- Tensorflow/Keras code and trained models for Episodic Curiosity Through Reachability☆206Updated 5 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆206Updated 6 years ago
- Learn to create agents in Unity ML using Deep Reinforcement Learning with Tensorflow.☆92Updated 5 years ago
- Paired Open-Ended Trailblazer (POET) and Enhanced POET☆254Updated 3 years ago
- A networking protocol for agent-environment communication☆104Updated 8 months ago
- A simple example of how to implement vector based DQN using PyTorch and a ML-Agents environment☆93Updated 6 years ago
- Code for the paper "Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments"☆310Updated 2 years ago
- Basic versions of agents from Spinning Up in Deep RL written in PyTorch☆207Updated 4 years ago
- ☆132Updated 5 years ago
- ☆139Updated 7 years ago
- A binary release of trained deep reinforcement learning models trained in the Atari machine learning benchmark, and a software release th…☆202Updated 5 years ago
- ☆106Updated 5 years ago
- Source code for OpenAI Retro Contest for Sonic the Hedgehog☆31Updated 7 years ago
- The submission template for the MineRL Competition @ NeurIPS 2021. Clone this to make a new submission!☆93Updated 4 years ago
- Experimental - using OpenAI baselines with MarathonEnvs (ML-Agents)☆19Updated 6 years ago
- Gym - Doom environments based on VizDoom.☆103Updated 8 years ago
- A collection of baselines for the MineRL environment/datasets & the NeurIPS 2021 MineRL competitions☆149Updated 4 years ago
- World Models applied to the Open AI Sonic Retro Contest☆77Updated 7 years ago
- The simplest Unity ML Agents scenario I could think of☆54Updated 5 years ago