SestoAle / DeepCrawlLinks
Deep reinforcement learning for the development of RogueLike games.
☆53Updated 4 years ago
Alternatives and similar repositories for DeepCrawl
Users that are interested in DeepCrawl are comparing it to the libraries listed below
Sorting:
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆123Updated 9 months ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.☆10Updated 5 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆48Updated 3 months ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆114Updated 8 months ago
- Interactive GAN evolution of Mario and Zelda levels.☆56Updated last year
- Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Ro…☆108Updated 3 years ago
- Train or evolve controllable and diverse level-generators.☆46Updated last year
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆16Updated 2 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 6 years ago
- The Video Game Level Corpus☆251Updated 5 years ago
- AI4U is a plugin that allows you use the Godot Game Engine to specify agents with reinforcement learning. Non-Player Characters (NPCs) o…☆76Updated 2 weeks ago
- OpenAI Gym environments for Legends of Code and Magic, a collectible card game designed for AI research☆38Updated 10 months ago
- ☆21Updated last year
- Machine- and Reinforcement Learning ExtensioN for (game) Engines☆53Updated 6 years ago
- My solution to the Unity Obstacle Tower Challenge☆136Updated 4 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆22Updated 5 years ago
- ☆132Updated 5 years ago
- A Real-Time-Strategy game for Deep Learning research☆234Updated 2 years ago
- env for gym, match3 game☆10Updated 6 years ago
- ☆13Updated 4 years ago
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆39Updated last year
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆51Updated 9 months ago
- Total-order Forward Decomposition Algorithm: HTN Planning☆15Updated 4 years ago
- A multi-agent environment using Unity ML-Agents Toolkit☆10Updated 4 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- ☆98Updated this week
- ☆69Updated 5 years ago
- High-throughput simulation platform for Artificial Intelligence reseach☆225Updated 2 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago