amidos2006 / ETPKLDiv
An open source library for the ETPKLDiv generation algorithm invented by Lucas and Volz.
☆10Updated 5 years ago
Alternatives and similar repositories for ETPKLDiv:
Users that are interested in ETPKLDiv are comparing it to the libraries listed below
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- A simple open-source automated game designer☆22Updated 4 years ago
- Train or evolve controllable and diverse level-generators.☆45Updated last year
- Interactive GAN evolution of Mario and Zelda levels.☆54Updated last year
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆118Updated 4 months ago
- Combining NEAT and novelty search to quickly generate diverse video game levels (GECCO 2022). https://arxiv.org/abs/2204.06934☆15Updated 2 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆107Updated 3 months ago
- A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)☆22Updated 6 months ago
- ☆14Updated 4 years ago
- A video game description language (VGDL) built on top pf pygame.☆155Updated 5 years ago
- Generate a zelda 1 like dungeon using Joris Dormans' Mission Graph and Layout Grammar☆33Updated 5 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- VGDL 2.0: A video game description language for AI research☆62Updated 2 years ago
- Documentation: https://stratega.readthedocs.io/en/latest/☆47Updated last year
- Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)☆144Updated 2 years ago
- Deep reinforcement learning for the development of RogueLike games.☆51Updated 3 years ago
- The Video Game Level Corpus☆241Updated 5 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆50Updated 4 months ago
- Automated Hyperparameter Search for Unity ML-Agents☆78Updated last year
- A benchmark to test and compare your pcg algorithm against each other☆12Updated last week
- Marahel (ProcEngine 2.0) is a step toward having a unified open source library for different map generation techniques.☆19Updated 3 years ago
- Experimental - using OpenAI baselines with MarathonEnvs (ML-Agents)☆19Updated 6 years ago
- Modified version of the WFC algorithm that generates cyclic paths around obstacles☆20Updated 10 months ago
- A Java clone of the iOS game Hero Academy.☆20Updated 7 years ago
- Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Ro…☆108Updated 2 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 5 years ago
- ☆130Updated 5 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 2 years ago
- ☆104Updated 5 years ago
- Wave function collapse python implementation☆63Updated 6 years ago