CIGbalance / DagstuhlGAN
☆130Updated 4 years ago
Alternatives and similar repositories for DagstuhlGAN:
Users that are interested in DagstuhlGAN are comparing it to the libraries listed below
- ☆104Updated 5 years ago
- 10th Anniversary Edition (Not endorsed by Nintendo)☆106Updated 2 months ago
- The Video Game Level Corpus☆240Updated 4 years ago
- An experimental setup for running quality diversity algorithms on GAN latent spaces.☆21Updated 4 years ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 5 years ago
- This package allows to use PLE as a gym environment.☆72Updated 4 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆197Updated 6 years ago
- OpenAI Retro Contest☆65Updated 2 years ago
- A platform of grid world that supports up to 1 million reinforcement-learning agents.☆69Updated 7 years ago
- A package for "Procedural Content Generation via Reinforcement Learning" OpenAI Gym interface.☆117Updated 3 months ago
- My solution to the Unity Obstacle Tower Challenge☆136Updated 3 years ago
- ☆44Updated 6 years ago
- Starter Kit for the Unity Obstacle Tower challenge☆119Updated 5 years ago
- StarCraft: BroodWars OpenAI Gym environment☆82Updated 6 years ago
- Implementation for ICML 16 paper "Deep reinforcement learning with opponent modeling"☆70Updated 8 years ago
- A binary release of trained deep reinforcement learning models trained in the Atari machine learning benchmark, and a software release th…☆202Updated 4 years ago
- A python client library for microRTS.☆20Updated 5 years ago
- ☆117Updated 4 years ago
- Code release for Learning with Opponent-Learning Awareness and variations.☆146Updated last year
- A reinforcement learning framework☆154Updated 6 years ago
- Reinforcement learning models in ViZDoom environment☆133Updated 3 years ago
- Building Agents with Imagination: pytorch step-by-step implementation☆208Updated 6 years ago
- Augmented environments with RL☆103Updated 5 years ago
- Code for the paper "Evolved Policy Gradients"☆250Updated 6 years ago
- Implementation of Proximal Meta-Policy Search (ProMP) as well as related Meta-RL algorithm. Includes a useful experiment framework for Me…☆236Updated 2 years ago
- Highly Modular and Scalable Reinforcement Learning☆113Updated 5 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆50Updated 3 months ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- PyTorch implementation of Proximal Policy Optimization☆51Updated 7 years ago
- Simple grid-world environment compatible with OpenAI-gym☆49Updated 5 years ago