pyjamads / UnityVGDLLinks
A Video Game Description Language (VGDL) Implementation in Unity of the GVGAI VGDL ontology (https://github.com/GAIGResearch/GVGAI)
☆22Updated last year
Alternatives and similar repositories for UnityVGDL
Users that are interested in UnityVGDL are comparing it to the libraries listed below
Sorting:
- Wave Function Collapse and Growing Neural Grids combined!☆60Updated 5 years ago
- Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D☆73Updated 3 years ago
- 3D scans by CODAME, decimated for real-time use.☆22Updated 8 years ago
- ☆26Updated 7 years ago
- ☆30Updated 8 years ago
- Karl Sims, Evolving Virtual Creatures by Unity.☆62Updated 9 years ago
- A procedural model generator for Unity.☆23Updated 9 years ago
- GPU matrix multiplication in Unity.☆19Updated 7 years ago
- A compute shader plus some c# scripts which render a mesh as point clouds☆92Updated 5 years ago
- Unity3D implementation of FABRIK by Andreas Aristidou.☆90Updated 6 years ago
- ☆82Updated 5 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 6 years ago
- Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)☆52Updated 4 years ago
- Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)☆145Updated 3 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 8 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- Unity demos of geometry3Sharp functionality☆24Updated 7 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 8 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 8 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- Worldspace MatCap example for the medium article☆32Updated 8 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 6 years ago
- Presentation deck for my talk at Unite Shanghai/Seoul 2019☆53Updated 6 years ago
- M-LSD line segment detection model for Unity Barracuda☆63Updated 4 years ago
- Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes☆134Updated 4 years ago
- L-Systems in Unity☆101Updated last year
- Interactive 3D Fluid Simulation based on SPH☆55Updated 7 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆17Updated 11 years ago
- Perlin noise on the GPU in Unity☆43Updated 4 years ago