Bam4d / Neural-Game-Engine
Code to reproduce Neural Game Engine experiments and pre-trained models
☆41Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for Neural-Game-Engine
- [NeurIPS 2019] Code for the paper "Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity"☆112Updated 4 years ago
- impact-driven-exploration☆128Updated last year
- This repository contains code for the method and experiments of the paper "Learning with AMIGo: Adversarially Motivated Intrinsic Goals".☆61Updated last year
- ☆44Updated 5 years ago
- Modifiable OpenAI Gym environments for studying generalization in RL☆86Updated 5 years ago
- ☆20Updated 5 years ago
- Reinforcement Learning with Latent Flow☆43Updated 3 years ago
- Using Rainbow implementation in Chainer RL for Slime Volleyball Pixel Environment☆23Updated 4 years ago
- Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more w…☆31Updated 6 years ago
- ☆85Updated 4 years ago
- Augmented environments with RL☆102Updated 5 years ago
- ☆54Updated 3 years ago
- fork of rl-baseline-zoo☆21Updated 4 years ago
- A python implementation of differentiable quality diversity.☆48Updated 3 years ago
- [ICML 2019] TensorFlow Code for Self-Supervised Exploration via Disagreement☆123Updated 5 years ago
- Reward Learning by Simulating the Past☆43Updated 5 years ago
- JAX code for the paper "Control-Oriented Model-Based Reinforcement Learning with Implicit Differentiation"☆43Updated 3 years ago
- ☆80Updated last year
- [IJCAI'20][ICLR'19 Workshop] Flow-based Intrinsic Curiosity Module. Playing SuperMario with RL agent and FICM!☆102Updated last year
- Code accompanying "Learning What To Do by Simulating the Past", ICLR 2021.☆26Updated 3 years ago
- Train an agent to play VizDoom with multi sensory inputs. Trained using sample factory☆14Updated 3 years ago
- Adapting the AlphaZero algorithm to remove the need of execution traces to train NPI.☆78Updated last year
- Convert DeepMind Control Suite to OpenAI gym environments.☆83Updated 4 years ago
- Train self-modifying neural networks with neuromodulated plasticity☆76Updated 5 years ago
- Upside-Down Reinforcement Learning (⅂ꓤ) implementation in PyTorch. Based on the paper published by Jürgen Schmidhuber.☆76Updated 4 years ago
- ☆19Updated 5 years ago
- Code for NeurIPS 2019 paper: "Symmetry-Based Disentangled Representation Learning requires Interaction with Environments" by H. Caselles-…☆35Updated 4 years ago
- Vectorization techniques for fast population-based training.☆54Updated 2 years ago
- A short and easy implementation of Quantile Regression DQN | Distributional Reinforcement Learning☆94Updated 4 years ago
- ☆28Updated 2 years ago