ZachHembree / GreedyCubicalMarchingSquaresLinks
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.
☆12Updated 6 years ago
Alternatives and similar repositories for GreedyCubicalMarchingSquares
Users that are interested in GreedyCubicalMarchingSquares are comparing it to the libraries listed below
Sorting:
- A demo of CPU octree splatting algorithm☆55Updated last year
- A C# implementation of voxlap-style rendering, using Unity and their Burst compiler☆17Updated 9 months ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- ☆18Updated 10 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- SSGI shader for Godot☆38Updated 6 years ago
- Pet project to learn compute shaders.☆41Updated 4 years ago
- Fast 3d/4d divergence-free noise for shaders.☆48Updated 2 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- GPU LBVH builder implemented in Vulkan and GLSL.☆52Updated 2 years ago
- ☆45Updated 2 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆143Updated last year
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated last month
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated last year
- Fast implementation of Marching Cubes in Unity☆16Updated 3 years ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- Data tables used in the Transvoxel Algorithm☆68Updated last year
- Experiments with SDF rendering, modifying, and collisions in Unity.☆11Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure☆17Updated 5 years ago
- Dual Contouring driven desert environment.☆22Updated 4 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆53Updated 7 months ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Ananannother happy happy playground >w☆☆21Updated 5 years ago