betairylia / GLPlaygroundLinks
Ananannother happy happy playground >w☆
☆20Updated 5 years ago
Alternatives and similar repositories for GLPlayground
Users that are interested in GLPlayground are comparing it to the libraries listed below
Sorting:
- Custom voxel engine written in C++ and OpenGL☆77Updated 2 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example☆42Updated 2 years ago
- CC0 or CC-BY voxel-related assets☆52Updated 3 years ago
- A demo of CPU octree splatting algorithm☆53Updated 11 months ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Greedy meshing for complex voxel data☆169Updated 8 years ago
- A Voxel Engine that has an emphasis on graphics and performance.☆16Updated 2 years ago
- Dynamic, unlimited, procedural terrain demo☆20Updated 9 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Engine for my experiments☆16Updated 7 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- A small voxel ray tracer☆21Updated 6 years ago
- An Open Source Voxel RPG☆40Updated last month
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- Discontinued C++ DirectX 11 Game Engine☆10Updated 3 years ago
- A hybrid voxel rendering engine☆78Updated 3 years ago
- 3D cubic voxel world engine☆41Updated 5 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆136Updated last year
- Nick Gildea Dual Contouring Java LWJGL implementation☆19Updated 8 months ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- ☆18Updated 10 years ago
- bgfx-based renderer for flecs☆19Updated 3 years ago
- Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced …☆39Updated 5 years ago
- Me playing around with voxel ray tracing using rust and Vulkan☆14Updated 3 years ago
- Optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.☆18Updated 3 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆68Updated 4 months ago
- A high performance realtime CUDA voxel path tracer☆86Updated 3 months ago