rsugimoto / WoBToolboxLinks
Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
☆56Updated 7 months ago
Alternatives and similar repositories for WoBToolbox
Users that are interested in WoBToolbox are comparing it to the libraries listed below
Sorting:
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Updated 2 years ago
- Bidirectional WoS☆18Updated 4 months ago
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆18Updated 2 years ago
- ☆16Updated last year
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆64Updated 3 months ago
- Optimization-based implicit material point method☆56Updated 2 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆39Updated 3 years ago
- ☆31Updated last year
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆65Updated this week
- ☆32Updated 3 years ago
- A Library for Squashing Things☆205Updated 3 years ago
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆268Updated this week
- ☆52Updated last year
- Shape Matching Virtual Element Method for direct simulation on CAD models!☆14Updated 4 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆18Updated 11 months ago
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Updated last year
- Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"☆28Updated last year
- An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.☆82Updated last month
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- ☆21Updated 2 years ago
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Updated 3 months ago
- ☆11Updated 2 months ago
- Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm☆100Updated 2 years ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆19Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Updated 3 months ago
- ☆77Updated last month
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆153Updated 3 weeks ago
- C++ library for fast computation of neighbor lists in point clouds.☆62Updated 2 months ago