TylerGlaiel / FrameTimingControl
Sample code for frame timing control
☆163Updated last year
Alternatives and similar repositories for FrameTimingControl
Users that are interested in FrameTimingControl are comparing it to the libraries listed below
Sorting:
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆88Updated 6 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆221Updated 2 years ago
- Game related libraries written in C/C++ written by T. Spaete☆184Updated last week
- Dangerous Threads Crew☆171Updated 3 years ago
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆74Updated last year
- Single file Vulkan API loader.☆170Updated last month
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)☆164Updated 4 months ago
- A single-header animated GIF exporter☆214Updated last week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆115Updated 5 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Shader translation library for SDL's GPU API.☆213Updated last week
- System Shock (PowerMac version / Official GPL Release)☆73Updated 3 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Single-header, cross-platform libraries for game development☆374Updated last month
- Single-header minimalistic pragmatic GPU font rendering library.☆368Updated 4 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆335Updated last week
- Command line tools for use with sokol headers☆276Updated this week
- Links to stuff that looks useful.☆160Updated last week
- Proof of concept demonstrating that you don't need C++ to use D3D.☆45Updated last year
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A open, easy to implement binary file format for 3D assets☆265Updated last year
- An SDL2-based implementation of OpenAL in a single C file.☆171Updated 4 months ago
- Educational demo implementing a swept 2D character controller☆93Updated last year
- Example collection for the SDL_GPU API☆289Updated last month
- A game engine.☆27Updated 8 years ago