Sample code for frame timing control
☆181Jun 15, 2023Updated 2 years ago
Alternatives and similar repositories for FrameTimingControl
Users that are interested in FrameTimingControl are comparing it to the libraries listed below
Sorting:
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆92Apr 3, 2024Updated last year
- Dangerous Threads Crew☆195Nov 19, 2021Updated 4 years ago
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- Single file Vulkan API loader.☆183Nov 14, 2025Updated 3 months ago
- A simple way to output stack traces when a program crashes in C++, using the new C++23 <stacktrace> header☆192Jul 19, 2023Updated 2 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆434Feb 2, 2026Updated last month
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- Immediate mode layout library for LÖVE.☆18Jan 12, 2021Updated 5 years ago
- [deprecated] 2D game engine, written in Kit, using SDL/OpenGL. See more recent C++ version at https://github.com/bendmorris/krit☆17Apr 18, 2020Updated 5 years ago
- a release of the source code for all my old flash games, for educational & preservation purposes only☆32Aug 13, 2020Updated 5 years ago
- Lock free hierarchical work scheduler☆116Mar 17, 2024Updated last year
- An immediate mode font rendering system in C.☆35Feb 17, 2026Updated 2 weeks ago
- ☆29Sep 28, 2025Updated 5 months ago
- minimal cross-platform standalone C headers☆9,633Feb 23, 2026Updated last week
- Easy to use custom allocators in a single-header, public domain C/C++ library☆59Aug 8, 2018Updated 7 years ago
- Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games☆4,972Feb 3, 2026Updated last month
- Tina is a teeny tiny, header only, coroutine and job library.☆297Jan 8, 2026Updated last month
- Decks and notes from previous presentations I've done☆63Mar 9, 2015Updated 10 years ago
- [EARLY ALPHA] A toolkit for making 2D and 3D indie games in Odin☆47Updated this week
- Portable VS Build Tools installer☆897Feb 24, 2025Updated last year
- 💎 3D game framework in C, v1.☆520Aug 4, 2025Updated 7 months ago
- Links to stuff that looks useful.☆174Nov 5, 2025Updated 4 months ago
- A single-header animated GIF exporter☆230Sep 10, 2025Updated 5 months ago
- [creative/demoscene] 'Arrested Development' by Bypass ft. TPB, Revision 2023 (optimized software rendering)☆18Updated this week
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Jul 8, 2023Updated 2 years ago
- Single-file public domain libraries for C/C++☆2,196Jan 20, 2026Updated last month
- ☆20Sep 3, 2024Updated last year
- A simple 2D grid-based pathfinding library for Odin.☆23Apr 15, 2024Updated last year
- Low memory multithreaded hash table☆24Mar 23, 2015Updated 10 years ago
- Minimal Code Examples and Resources☆22Mar 23, 2023Updated 2 years ago
- the best Space/Roguelike/Bomberman hybrid on the market!☆15Jun 8, 2025Updated 8 months ago
- ☆44Dec 4, 2025Updated 3 months ago
- Single header stackful cross-platform coroutine library in pure C.☆890Dec 7, 2024Updated last year
- ☆42Apr 14, 2024Updated last year
- Macro magic for declaring/calling Objective-C APIs from C11 or C++. Preloads selectors, chooses the correct objc_msgSend to call per met…☆62Apr 19, 2024Updated last year
- An XNA-inspired 3D graphics library with modern capabilities.☆64Dec 6, 2024Updated last year
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆66May 7, 2021Updated 4 years ago
- Esoterica Engine☆1,039Jan 11, 2025Updated last year
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago