rdunnington / d3d12-hello-triangle
Proof of concept demonstrating that you don't need C++ to use D3D.
☆45Updated last year
Alternatives and similar repositories for d3d12-hello-triangle
Users that are interested in d3d12-hello-triangle are comparing it to the libraries listed below
Sorting:
- A work-in-progress retro-inspired first person game (engine)☆30Updated 8 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- simple example for building native app on Android☆79Updated last year
- Minimal Code Examples and Resources☆19Updated 2 years ago
- ☆65Updated 3 weeks ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Dangerous Threads Crew☆171Updated 3 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆90Updated 2 years ago
- My personal 4coder custom layer☆33Updated 2 months ago
- Single file Vulkan API loader.☆170Updated last month
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- Starter code for Metal graphics programming in the Handmade style☆38Updated 5 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆115Updated 5 years ago
- A tiny game engine written in C.☆32Updated 4 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆61Updated last month
- A small networked game written as a first introduction to network programming☆18Updated 2 years ago
- Network library in C for Windows☆69Updated 7 months ago
- Public repository for tracking issues (bugs and features) for the RemedyBG debugger☆87Updated 6 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆36Updated 2 months ago
- ☆22Updated 10 months ago
- Direct2D and DirectWrite C headers☆21Updated last month
- Minimal GPU video decoding sample for Vulkan and DX12☆40Updated this week
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 5 months ago
- sample code for discussion about SDL accurate frame pacing☆18Updated 10 months ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆34Updated last year
- Graphical user interface playground☆96Updated 3 weeks ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago