TylerGlaiel / GONLinks
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
☆75Updated last year
Alternatives and similar repositories for GON
Users that are interested in GON are comparing it to the libraries listed below
Sorting:
- Sample code for frame timing control☆165Updated last year
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆88Updated 6 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Dangerous Threads Crew☆172Updated 3 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- tiny game made in ~15 hours on stream☆197Updated 2 years ago
- A tiny 2D game engine focused on usability and simplicity.☆107Updated 3 years ago
- A simple game engine in C☆122Updated last week
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆118Updated 3 weeks ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 7 years ago
- Educational demo implementing a swept 2D character controller☆96Updated last year
- Jai bindings for Raylib☆23Updated 3 months ago
- 2d game making framework built on top of SFML.Net☆53Updated 5 years ago
- 4coder customization layer for Odin Lang☆45Updated 3 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆37Updated last week
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆222Updated 2 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 7 months ago
- C99 loader for the LDtk map editor☆53Updated 2 years ago
- Odin binding for Dear ImGui☆62Updated last year
- An ImGui SDL GPU implementation in C#☆40Updated 3 months ago
- Starter kit for the FNA game framework.☆57Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated 5 months ago
- A raylib binding for Beef programming language☆52Updated 3 years ago