TylerGlaiel / GONView external linksLinks
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
☆87Apr 3, 2024Updated last year
Alternatives and similar repositories for GON
Users that are interested in GON are comparing it to the libraries listed below
Sorting:
- Sample code for frame timing control☆181Jun 15, 2023Updated 2 years ago
- String modules for Jai☆22Dec 22, 2025Updated last month
- Subpixel sampling for crisp pixel art rendering☆26May 12, 2024Updated last year
- A collection of public mods for Octos☆14Oct 25, 2025Updated 3 months ago
- A 3D engine with sprites for DragonRuby☆13Mar 30, 2021Updated 4 years ago
- A library for parsing command line arguments according to type specs in Odin☆18Aug 9, 2024Updated last year
- skipifzero technologies, core libraries, game engines, graphics apis, etc☆13Apr 15, 2023Updated 2 years ago
- git tags as Windows Projected Filesystem☆13Sep 2, 2023Updated 2 years ago
- A Lo-fi Raycaster for DragonRuby☆32Aug 10, 2025Updated 6 months ago
- ☆16Dec 11, 2017Updated 8 years ago
- Dynamic PATH management based on Current Working Directory☆17Feb 6, 2024Updated 2 years ago
- Examples made with the DOME engine https://domeengine.com☆14Apr 30, 2022Updated 3 years ago
- Starter code samples for using Direct3D11 in Odin☆13Sep 14, 2025Updated 5 months ago
- Surface Stable Fractal Dithering on Playdate☆39Feb 9, 2025Updated last year
- An immediate mode font rendering system in C.☆35Jun 5, 2025Updated 8 months ago
- Breakout tutorial in Odin + Raylib with step-by-step video☆14Sep 23, 2024Updated last year
- ☆13Jun 25, 2024Updated last year
- [EARLY ALPHA] A toolkit for making 2D and 3D indie games in Odin☆36Feb 9, 2026Updated last week
- A texture packing system in C.☆40Jan 31, 2024Updated 2 years ago
- Odin bindings for FMOD☆41Jan 3, 2026Updated last month
- Wave function collapse library for Nim☆15Nov 19, 2022Updated 3 years ago
- ☆19Feb 5, 2021Updated 5 years ago
- ☆44Dec 4, 2025Updated 2 months ago
- 🖼️ Sprite renderer written in Odin using Sokol☆15Apr 1, 2025Updated 10 months ago
- Quality of Life customizations for 4coder☆23Jan 16, 2026Updated last month
- 3D render engine written in C with Vulkan☆18Feb 18, 2024Updated last year
- ☆242Nov 27, 2023Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- A bridge between LDtk and DragonRuby☆25Nov 10, 2024Updated last year
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Mar 26, 2023Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆49Jul 24, 2022Updated 3 years ago
- ☆22Feb 21, 2023Updated 2 years ago
- Raylib and C project template with hot-reload architecture☆23Nov 7, 2020Updated 5 years ago
- ☆23Oct 9, 2025Updated 4 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆125Aug 21, 2019Updated 6 years ago
- ☆104Jan 30, 2026Updated 2 weeks ago
- 3d sound api for nim.☆48Updated this week
- ☆22Dec 9, 2024Updated last year
- A debugger for Linux (and hopefully macOS), written from scratch in Jai☆23Mar 17, 2022Updated 3 years ago