TheoBendixson / 3D-Game-Engine-TemplateLinks
A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows
☆39Updated 2 months ago
Alternatives and similar repositories for 3D-Game-Engine-Template
Users that are interested in 3D-Game-Engine-Template are comparing it to the libraries listed below
Sorting:
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Minimal Code Examples and Resources☆20Updated 2 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆43Updated 2 years ago
- String modules for Jai☆21Updated last month
- JoltPhysics C interface☆129Updated this week
- ☆77Updated 3 weeks ago
- Single file Vulkan API loader.☆175Updated 2 weeks ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 4 years ago
- Starter code for Metal graphics programming in the Handmade style☆38Updated 5 years ago
- Dangerous Threads Crew☆191Updated 3 years ago
- A open, easy to implement binary file format for 3D assets☆290Updated last year
- Quality of Life customizations for 4coder☆19Updated 3 weeks ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- simple example for building native app on Android☆84Updated last year
- Sample code for frame timing control☆173Updated 2 years ago
- ☆37Updated 11 months ago
- ☆14Updated last year
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆46Updated last week
- My personal 4coder custom layer☆37Updated last week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- A small networked game written as a first introduction to network programming☆18Updated 3 years ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆34Updated 11 months ago
- Command line tools for use with sokol headers☆301Updated last week
- Game related libraries written in C/C++ written by T. Spaete☆194Updated last month
- 2D renderer written in C utilizing Vulkan☆222Updated last week
- Public repository for tracking issues (bugs and features) for the RemedyBG debugger☆91Updated 6 years ago
- ☆25Updated last year
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆101Updated this week
- A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be s…☆38Updated last week