TheoBendixson / 3D-Game-Engine-TemplateLinks
A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows
☆42Updated 5 months ago
Alternatives and similar repositories for 3D-Game-Engine-Template
Users that are interested in 3D-Game-Engine-Template are comparing it to the libraries listed below
Sorting:
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Updated 2 years ago
- Minimal Code Examples and Resources☆22Updated 2 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- Single file Vulkan API loader.☆182Updated 2 months ago
- simple example for building native app on Android☆86Updated 2 years ago
- ☆16Updated 2 years ago
- Starter code for Metal graphics programming in the Handmade style☆38Updated 5 years ago
- ☆26Updated last year
- ☆99Updated last week
- Dangerous Threads Crew☆196Updated 4 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆37Updated 5 years ago
- A small networked game written as a first introduction to network programming☆18Updated 3 years ago
- My personal 4coder custom layer☆39Updated 4 months ago
- String modules for Jai☆22Updated last month
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆124Updated 6 years ago
- Quality of Life customizations for 4coder☆23Updated last week
- Game related libraries written in C/C++ written by T. Spaete☆203Updated 2 weeks ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆89Updated 3 years ago
- ☆37Updated last year
- A open, easy to implement binary file format for 3D assets☆298Updated 2 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- A juicy feature-packed debug menu intended for games.☆171Updated 5 years ago
- A zero-dependencies, single-header 3D graphics library☆36Updated 2 weeks ago
- A Very simple Renderer API☆61Updated 2 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆110Updated last week
- A collection of freestanding single-header libraries for modern C development☆50Updated 4 months ago
- Experimenting with a new version of my Pixie game dev library☆76Updated 2 years ago
- A tutorial that explains how to create an OpenGL context for X11, WinAPI and Cocoa.☆14Updated last year
- Sample code for frame timing control☆181Updated 2 years ago