JoshuaManton / workbench-odinLinks
workbench is a framework/library for building games in Odin.
☆59Updated 5 years ago
Alternatives and similar repositories for workbench-odin
Users that are interested in workbench-odin are comparing it to the libraries listed below
Sorting:
- Odin bindings to SDL 2.0.5☆25Updated 4 years ago
- ☆26Updated 3 years ago
- Odin binding for Dear ImGui☆64Updated 2 years ago
- An Odin library to convert a C header file into an Odin binding file.☆49Updated 2 years ago
- Game related libraries written in C/C++ written by T. Spaete☆195Updated 2 months ago
- Single file Vulkan API loader.☆176Updated last month
- Game Engine in Odin☆34Updated 4 years ago
- odin-gl☆24Updated 3 years ago
- A list of Odin libraries, wrappers and bindings.☆49Updated 4 years ago
- Odin bindings for the minimal cross-platform standalone C headers☆16Updated 3 years ago
- 4coder customization layer for Odin Lang☆45Updated 4 years ago
- ☆13Updated last year
- [abandoned] C99 cross-platform 3D game engine with absolute minimum of external dependencies☆161Updated 6 years ago
- A compiler for Jonathan Blows new programming language JAI.☆28Updated 5 years ago
- Easy-to-use LBP binary serialization utility for Odin.☆49Updated last year
- A C99 Cross Platform 2D Game Library☆299Updated last year
- A compiler for a custom language written in C++.☆42Updated 4 years ago
- An Immediate UI library for C, designed to be easy to use & customizable☆194Updated 3 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆44Updated 2 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- ☆115Updated 4 years ago
- C99 Game Library. XNA-like. Platform Independent. Allocator Aware.☆346Updated last year
- A tiny game engine written in C.☆33Updated 5 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- A juicy feature-packed debug menu intended for games.☆170Updated 4 years ago
- Sample code for frame timing control☆177Updated 2 years ago
- Rewrite of CTime by Casey Muratori in Odin☆11Updated 5 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆68Updated last week
- Reads Microsoft PDB (Program Database) files. Enables stacktracing on windows for The Odin Programming Language.☆20Updated last year
- A open, easy to implement binary file format for 3D assets☆294Updated 2 years ago