TylerGlaiel / MonitorSimLinks
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has
☆88Updated 6 years ago
Alternatives and similar repositories for MonitorSim
Users that are interested in MonitorSim are comparing it to the libraries listed below
Sorting:
- Sample code for frame timing control☆165Updated last year
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Glaiel Object Notation, "json without the crap" meant for easily edited structured data☆75Updated last year
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Educational demo implementing a swept 2D character controller☆96Updated last year
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆65Updated 4 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆64Updated 5 months ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- System Shock (PowerMac version / Official GPL Release)☆73Updated 3 years ago
- A simple game engine in C☆122Updated last week
- A game engine.☆27Updated 8 years ago
- Repository for the blog post series "Rendering like it's 1996"☆134Updated 2 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆222Updated 2 years ago
- 128x128 sized icons of various game development things☆60Updated last year
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Minimal C11 game libraries☆53Updated last year
- A tiny 2D header-only flood-fill lighting engine☆85Updated 3 years ago
- Syntax highlighting, autocompletion, and Goto Symbol/Anything for the Jai language in Sublime Text.☆30Updated last year
- Mostly self-contained game/engine☆46Updated 7 months ago
- ☆103Updated 11 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 2 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- lightweight entry point for games☆71Updated 6 years ago