Triang3l / S3TConvLinks
Load-time conversion of S3 Texture Compression textures to other formats
☆17Updated 7 years ago
Alternatives and similar repositories for S3TConv
Users that are interested in S3TConv are comparing it to the libraries listed below
Sorting:
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 6 years ago
- Cg open-source compiler☆32Updated 13 years ago
- ☆12Updated 4 years ago
- A D3D9 implementation using OpenGL3☆31Updated 10 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Function bindings for ImGui in lua☆16Updated 2 years ago
- 10⁻¹⁸☆21Updated 6 months ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 5 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- Optimised and simple reflection library for games☆9Updated last year
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆29Updated 4 years ago
- Quake III: Arena demake in 64(-ish) KB☆42Updated 2 years ago
- The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake☆8Updated 3 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Linear-Speed Vertex Cache Optimization☆58Updated 7 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- Quake II Software renderer by "panzerschrek"☆16Updated 8 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Theorafile - Ogg Theora Video Decoder Library☆33Updated last month
- A 3D Graphic API Library☆18Updated 2 months ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- sample code for discussion about SDL accurate frame pacing☆19Updated last year
- ☆29Updated 9 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 8 years ago
- Small header-only C library to decompress any BC compressed image☆166Updated 8 months ago