Triang3l / S3TConv
Load-time conversion of S3 Texture Compression textures to other formats
☆17Updated 7 years ago
Alternatives and similar repositories for S3TConv:
Users that are interested in S3TConv are comparing it to the libraries listed below
- A D3D9 implementation using OpenGL3☆29Updated 9 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 5 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- Quake II Software renderer by "panzerschrek"☆15Updated 8 years ago
- ☆18Updated 4 years ago
- Theorafile - Ogg Theora Video Decoder Library☆31Updated last week
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)☆43Updated 5 months ago
- ☆12Updated 4 years ago
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- id Tech 4 (Doom 3) skeletal mesh / animation exporting add-on for Blender 2.76☆19Updated 9 years ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- Function bindings for ImGui in lua☆16Updated 2 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- DirectQ quake engine made by MH. Archive made for historical studies.☆9Updated 10 years ago
- Optimised and simple reflection library for games☆9Updated last year
- A decompiler for DirectX 9 shaders☆59Updated 9 years ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆74Updated 6 years ago
- Original, unedited source-code for budding modders out there.☆10Updated 7 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆74Updated 4 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- ☆13Updated 8 years ago
- S3TC DXT1/DXT5 texture decompression routines.☆51Updated 4 years ago
- XreaL based cleanup project☆12Updated 10 years ago
- ☆28Updated 9 years ago
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago