castano / cgc-opensrc
Cg open-source compiler
☆31Updated 12 years ago
Alternatives and similar repositories for cgc-opensrc:
Users that are interested in cgc-opensrc are comparing it to the libraries listed below
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Insomniac DDL format parser☆67Updated 11 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- ☆18Updated 8 years ago
- Qt based tool window manager☆28Updated 7 months ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- Single header OpenGL utility library in the public domain☆24Updated last year
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 7 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- Tiny DDS loader/saver based on☆25Updated 5 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- ☆53Updated 7 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago