h0MER247 / swGL
A multithreaded software implementation of OpenGL 1.3 in C++.
☆75Updated 6 years ago
Alternatives and similar repositories for swGL:
Users that are interested in swGL are comparing it to the libraries listed below
- C++ Software Renderer/Rasterizer☆98Updated last week
- Small header-only C library to decompress any BC compressed image☆159Updated 5 months ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆70Updated 7 years ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆125Updated 11 months ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆130Updated last year
- Hobby software rasterizer.☆68Updated 5 years ago
- Fast realtime softare rendering library for C++14 using SSE/AVX/NEON. 2D, 3D and isometric rendering with minimal system dependencies.☆94Updated this week
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆26Updated 3 years ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆78Updated 5 years ago
- Quake BSP renderer written in C++ and Vulkan☆93Updated 4 years ago
- An SDL2-based implementation of OpenAL in a single C file.☆171Updated 3 months ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Portable, single-file, wait-free atomic sound mixing library utilizing SSE-accelerated mixing☆94Updated 5 years ago
- minimal single-file GLUT implementation without unnecessary dependencies☆66Updated 4 months ago
- A tiny, just-for-fun software rasterizer written in C☆69Updated 6 years ago
- A High Quality SIMD BC1 Encoder☆120Updated 2 years ago
- An abstraction layer for graphics APIs.☆206Updated last week
- ☆61Updated 10 months ago
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆21Updated 5 years ago
- Software renderer for DOS (mode 13h)☆141Updated 4 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆60Updated 3 weeks ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Engine and game☆77Updated 8 years ago
- Quake III: Arena demake in 64(-ish) KB☆43Updated 2 years ago
- A simple, single-header library which implements C preprocessor☆52Updated last week