A port of Doom 3 BFG Edition from OpenGL to DirectX 11
☆23Feb 16, 2016Updated 10 years ago
Alternatives and similar repositories for DOOM-3-BFG-DX11
Users that are interested in DOOM-3-BFG-DX11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆30Mar 19, 2022Updated 4 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Jun 20, 2022Updated 3 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- ☆29Oct 15, 2024Updated last year
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆19Feb 26, 2017Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 13 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 8 months ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Open and edit DOOM 3 BFG/2019 .resources files☆18Jan 3, 2026Updated 2 months ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 16 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- ☆29Mar 14, 2014Updated 12 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆16Jan 22, 2026Updated 2 months ago
- FraggingFree dhewm3 SDK☆10May 3, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- A Maya plugin for the Mitsuba renderer☆13Feb 2, 2014Updated 12 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- lightfield generator and rendering from a 3D mesh☆13Oct 30, 2012Updated 13 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago