PJayB / DOOM-3-BFG-DX11
A port of Doom 3 BFG Edition from OpenGL to DirectX 11
☆21Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for DOOM-3-BFG-DX11
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 2 years ago
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- Source code + article about efficient ray casting against triangles for games☆10Updated 3 years ago
- Game engine/framework powering The Driver Syndicate.☆6Updated this week
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated this week
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- Simple software rasterizer with OpenGL-like interface☆23Updated last year
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 2 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆28Updated 7 years ago
- Quake II Software renderer by "panzerschrek"☆14Updated 7 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆18Updated 7 years ago
- Cg open-source compiler☆30Updated 12 years ago
- Physically based camera☆8Updated 9 years ago
- ☆11Updated 11 months ago
- ☆17Updated 2 years ago
- A small realtime software rendering library☆14Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- small collection of directory related functions.☆13Updated 3 years ago
- QLL : Level loaders☆14Updated 4 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆31Updated 5 years ago
- Cross-platform entry point library☆63Updated this week
- squish texture compression - now concurrently (AMP & DirectCompute)☆21Updated 6 years ago