PJayB / DOOM-3-BFG-DX11View external linksLinks
A port of Doom 3 BFG Edition from OpenGL to DirectX 11
☆21Feb 16, 2016Updated 10 years ago
Alternatives and similar repositories for DOOM-3-BFG-DX11
Users that are interested in DOOM-3-BFG-DX11 are comparing it to the libraries listed below
Sorting:
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Mar 19, 2022Updated 3 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆19Feb 26, 2017Updated 8 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- ☆29Oct 15, 2024Updated last year
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 15 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆16Jan 22, 2026Updated 3 weeks ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- ☆29Mar 14, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 7 months ago
- Userland tools for debugging and testing the VC4 kernel driver.☆16Aug 2, 2016Updated 9 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Useful statistics about your SPIR-V shader modules!☆15Jun 13, 2019Updated 6 years ago
- ☆15Jan 1, 2016Updated 10 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 11 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Jun 20, 2022Updated 3 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago
- lightfield generator and rendering from a 3D mesh☆13Oct 30, 2012Updated 13 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- STM32F407 Core for Roger Clark's STM32 Arduino project : STM32F4 discovery Audio codec I2S enabled☆18May 23, 2015Updated 10 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Interactive Curvature Tensor Visualisation☆17Sep 4, 2020Updated 5 years ago
- Open and edit DOOM 3 BFG/2019 .resources files☆18Jan 3, 2026Updated last month
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago