borisbat / NotOkImageFormat
lossy GPU-friendly image compression\decompression
☆12Updated 3 years ago
Alternatives and similar repositories for NotOkImageFormat:
Users that are interested in NotOkImageFormat are comparing it to the libraries listed below
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- ☆18Updated 4 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Simple software rasterizer with OpenGL-like interface☆30Updated 2 years ago
- Papers☆8Updated 2 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated last week
- ☆27Updated 8 years ago
- a collection of handle/id allocators☆20Updated last year
- rex engine and game☆15Updated 3 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 9 years ago
- sample code for discussion about SDL accurate frame pacing☆17Updated 8 months ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Radix sort revisited again☆26Updated 7 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Nearly Exhaustive BC7 compressor☆24Updated 2 years ago
- Framework for creating 1k demoscene intros.☆39Updated 3 years ago
- squish texture compression - now concurrently (AMP & DirectCompute)☆22Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Broad-phase optimizations.☆10Updated 8 years ago
- Windows single header stack walker in C (DbgHelp.DLL)☆40Updated 3 years ago
- ☆17Updated 2 years ago
- Source code + article about efficient ray casting against triangles for games☆11Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago