borisbat / NotOkImageFormatLinks
lossy GPU-friendly image compression\decompression
☆12Updated 3 years ago
Alternatives and similar repositories for NotOkImageFormat
Users that are interested in NotOkImageFormat are comparing it to the libraries listed below
Sorting:
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- ☆19Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago
- Tiny DDS loader/saver based on☆29Updated 5 years ago
- a collection of handle/id allocators☆20Updated last year
- rex engine and game☆15Updated 3 years ago
- ☆61Updated last year
- Linear-Speed Vertex Cache Optimization☆60Updated 7 years ago
- Immediate Mode Debug Draw library☆42Updated 5 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆18Updated 7 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 8 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆87Updated last year
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- HLSL optimizing converter☆22Updated 7 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Radix sort revisited again☆26Updated 7 years ago
- Single file DDS header encoder and decoder☆78Updated last week
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated this week
- ☆62Updated 2 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆44Updated last year
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆42Updated last week
- ☆51Updated 9 months ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago