megumumpkin / imgui_lua_bindingsLinks
Function bindings for ImGui in lua
☆16Updated 3 years ago
Alternatives and similar repositories for imgui_lua_bindings
Users that are interested in imgui_lua_bindings are comparing it to the libraries listed below
Sorting:
- A 3D Graphic API Library☆20Updated 4 months ago
- Verus Engine is a modern 3D game engine.☆42Updated last year
- ☆12Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆18Updated 8 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆30Updated 4 years ago
- Bounce is a 3D physics engine for games.☆39Updated 4 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 8 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 6 years ago
- RenderWare Graphics 3.7.0.2, PC-Windows☆29Updated 9 months ago
- Dear ImGui styling tricks☆29Updated 4 years ago
- Single file DDS header encoder and decoder☆80Updated 2 months ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆78Updated 5 years ago
- ☆26Updated 16 years ago
- Cross platform game development framework☆26Updated 14 years ago
- Forward plus rendering using Vulkan☆43Updated 8 years ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated last month
- Testing various BCn texture format decoding libraries☆16Updated 3 years ago
- A simple scripting language for C++☆38Updated last year
- A customizable MIT-licensed game engine.☆39Updated 2 years ago
- Game engine/framework powering The Driver Syndicate.☆10Updated this week
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 10 years ago
- Visual scripting plugin for Lumix Engine☆11Updated 4 months ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- Physically Based Shading for Call of Pripyat☆10Updated 2 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated this week
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆47Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago