code-tom-code / D3D8toD3D9shim
This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.
☆13Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for D3D8toD3D9shim
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- A D3D9 implementation using OpenGL3☆27Updated 9 years ago
- Performs software emulation for all of Direct3D9/Direct3D9Ex☆12Updated last year
- Quake II Software renderer by "panzerschrek"☆14Updated 7 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 8 years ago
- Optimised and simple reflection library for games☆9Updated 7 months ago
- ☆11Updated 3 years ago
- Converted repository with the history of X-Ray 1.0 game engine development☆9Updated 3 weeks ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆9Updated 7 months ago
- lossy GPU-friendly image compression\decompression☆12Updated 2 years ago
- G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)☆19Updated 5 months ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Theorafile - Ogg Theora Video Decoder Library☆29Updated 3 weeks ago
- The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake☆8Updated 2 years ago
- Source code of X-Ray Engine v2.0 (2011)☆25Updated 3 years ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆30Updated 5 months ago
- Function bindings for ImGui in lua☆16Updated 2 years ago
- Game engine/framework powering The Driver Syndicate.☆6Updated this week
- SIMD HAL header-only library☆47Updated 2 months ago
- A multithreaded software implementation of OpenGL 1.3 in C++.☆69Updated 6 years ago
- 10⁻¹⁸☆21Updated last week
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆28Updated 7 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆25Updated 2 years ago
- XRAY 16 Engine Modifications☆10Updated 9 years ago
- A copy of the DirectX Headers from MinGW-64.☆11Updated last year
- QLL : Level loaders☆14Updated 4 years ago
- C++ wrapper for windows api☆26Updated 2 years ago
- Quake III: Arena demake in 64(-ish) KB☆40Updated last year