code-tom-code / D3D8toD3D9shim
This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.
☆14Updated 5 years ago
Alternatives and similar repositories for D3D8toD3D9shim:
Users that are interested in D3D8toD3D9shim are comparing it to the libraries listed below
- A D3D9 implementation using OpenGL3☆28Updated 9 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- Quake II Software renderer by "panzerschrek"☆15Updated 8 years ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆30Updated 9 months ago
- Optimised and simple reflection library for games☆9Updated 11 months ago
- Converted repository with the history of X-Ray 1.0 game engine development☆8Updated 4 months ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- ☆12Updated 3 years ago
- Reverse engineered and C ported 'MT15.DRV' (MT32-Sound-Driver) of Stunts 1.0 and 1.1 in one source☆11Updated 5 months ago
- RenderWare Graphics 3.7.0.2, PC-Windows☆25Updated last month
- Performs software emulation for all of Direct3D9/Direct3D9Ex☆14Updated last year
- Source code of X-Ray Engine v2.0 (2011)☆25Updated 3 years ago
- id Tech 4 (Doom 3) skeletal mesh / animation exporting add-on for Blender 2.76☆19Updated 9 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated this week
- The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake☆9Updated 2 years ago
- A 3D Graphic API Library☆19Updated last week
- Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.☆30Updated 4 years ago
- S3TC DXT1/DXT5 texture decompression routines.☆51Updated 4 years ago
- Small C++ utility to extract files from a DOOM Eternal .resources or .wad7 file.☆12Updated 3 months ago
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- Function bindings for ImGui in lua☆16Updated 2 years ago
- Hitman Blood Money Reverse Project☆28Updated 3 years ago
- OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)☆43Updated 3 months ago
- Return to Castle Wolfenstein (SP/MP/ET)☆34Updated 2 months ago
- A replica of Microsoft's XNA Framework, written in C++ to facilitate easy game development on the original XBOX console.☆22Updated 9 years ago
- lossy GPU-friendly image compression\decompression☆12Updated 3 years ago
- Hitman C47 Scene Editor☆29Updated this week