code-tom-code / D3D8toD3D9shim
This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.
☆14Updated 5 years ago
Alternatives and similar repositories for D3D8toD3D9shim:
Users that are interested in D3D8toD3D9shim are comparing it to the libraries listed below
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- A D3D9 implementation using OpenGL3☆29Updated 9 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- Converted repository with the history of X-Ray 1.0 game engine development☆8Updated 6 months ago
- Quake II Software renderer by "panzerschrek"☆15Updated 8 years ago
- Optimised and simple reflection library for games☆9Updated last year
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆31Updated 11 months ago
- id Tech 4 (Doom 3) skeletal mesh / animation exporting add-on for Blender 2.76☆19Updated 9 years ago
- A Doom/Heretic/Hexen/Strife source port.☆14Updated 4 years ago
- A 3D Graphic API Library☆18Updated last month
- Function bindings for ImGui in lua☆16Updated 2 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- A collection of some older releases of the DirectX SDK☆22Updated 3 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- Performs software emulation for all of Direct3D9/Direct3D9Ex☆15Updated last year
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated last month
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.☆30Updated 4 years ago
- Game engine/framework powering The Driver Syndicate.☆9Updated this week
- Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.☆29Updated 3 years ago
- DirectQ quake engine made by MH. Archive made for historical studies.☆9Updated 10 years ago
- G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)☆20Updated 5 months ago
- A replica of Microsoft's XNA Framework, written in C++ to facilitate easy game development on the original XBOX console.☆22Updated 9 years ago
- A Quake, Hexen 2, Quake 3, Quake 3 Arena, Return To Castle Wolfenstein and Wolfenstein - Enemy Territory port.☆20Updated 10 years ago
- ☆12Updated 4 years ago
- XRAY 16 Engine Modifications☆10Updated 10 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- D3DQuake is id Software's Quake modified to use Direct3D 7.0.☆10Updated 10 years ago
- Reverse engineered and C ported 'MT15.DRV' (MT32-Sound-Driver) of Stunts 1.0 and 1.1 in one source☆11Updated 7 months ago
- OpenGL 1.x to OpenGL ES 1.x wrapper (extracted from Quake 2 port)☆43Updated 5 months ago