heyx3 / GPUNoiseForUnityLinks
A Unity plugin for generating noise on the GPU for use in the editor.
☆111Updated 3 years ago
Alternatives and similar repositories for GPUNoiseForUnity
Users that are interested in GPUNoiseForUnity are comparing it to the libraries listed below
Sorting:
- Visual Noise Designer for Unity☆71Updated 8 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Bloom effect from Shadow of the Colossus for Unity☆76Updated 7 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- ☆101Updated 9 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- SSAO image effect for deferred shading☆88Updated 9 years ago
- ☆95Updated 2 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor…☆177Updated 6 years ago
- ☆63Updated 10 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆66Updated 8 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆82Updated 6 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 4 years ago
- An exploration to recreate an effect from Dishonored 2 in Unity.☆76Updated 8 years ago
- ☆79Updated 5 years ago
- Procedural noise on the GPU for Unity.☆62Updated 8 years ago
- A study of screenspace rain impacts in Breath of the Wild☆80Updated 8 years ago
- Port of https://github.com/gorhill/Javascript-Voronoi by Raymond Hill to Unity. Also, an attempt at dynamic mesh fractures.☆68Updated 10 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆154Updated 6 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 5 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- Interactive erosion in Unity☆180Updated 4 years ago
- Tunnel Creation using Splines for Unity☆69Updated 9 years ago
- Gaussian blur filter example☆64Updated 8 years ago
- ☆64Updated 6 years ago