TheNumbat / ListsLinks
Bookmarks in graphics, algorithms, low level programming, math, languages
☆332Updated 7 months ago
Alternatives and similar repositories for Lists
Users that are interested in Lists are comparing it to the libraries listed below
Sorting:
- Building a simple raytracer: step-by-step from scratch; zero dependencies; 100% pure C++☆73Updated 4 years ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆530Updated this week
- Code accompanying the blog post on bvh construction.☆436Updated last year
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Updated last year
- Supplanting matrices with PGA in a forward 3D renderer.☆211Updated last year
- Graphics Programming Resources List☆252Updated 8 months ago
- Ray tracing on GPU systems☆299Updated last month
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆395Updated 3 weeks ago
- Curated list of ray tracing resources☆653Updated 3 months ago
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆591Updated last year
- By a programmer for programmers☆221Updated 2 years ago
- A curated list of awesome stuff to learn computer graphics☆968Updated 4 years ago
- A software raytracing engine written in WebGPU☆361Updated 11 months ago
- c-ray is a small, simple path tracer written in C☆850Updated last month
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆160Updated last year
- Simple rigid-body physics simulator powered by XPBD.☆192Updated 2 years ago
- Develop a 3D interactive graphics rendering engine☆58Updated 2 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Updated 3 years ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆97Updated last year
- ☆127Updated last year
- Embeddable physically based renderer☆494Updated 2 months ago
- A tiny renderer for custom-shaped volumetric clouds.☆62Updated last year
- Real time Physically Based Rendering on the CPU using AVX512☆70Updated last year
- An improvement over my old gravity simulator in Haskell☆31Updated last year
- A project for testing rigid body solver algorithms☆213Updated 4 months ago
- Single-header dependency-free BVH construction and traversal library.☆1,053Updated 3 weeks ago
- GPU Raytracer from scratch in C++/CUDA☆958Updated 3 years ago
- A ray tracing program☆138Updated last month
- Basic renderer to be used as a starting project for the game physics book series☆278Updated last year
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆755Updated last year