ssloy / least-squares-courseLinks
By a programmer for programmers
☆211Updated last year
Alternatives and similar repositories for least-squares-course
Users that are interested in least-squares-course are comparing it to the libraries listed below
Sorting:
- An open source programming resource intended for graphics programmers.☆304Updated last year
- A ray tracing program☆135Updated last year
- Basic renderer to be used as a starting project for the game physics book series☆265Updated last year
- Optimised BVH traversal + HDRI environment mapping☆225Updated 5 years ago
- Code accompanying the blog post on bvh construction.☆422Updated 10 months ago
- A repository of the code contained in the amazing Scratchapixel lessons https://www.scratchapixel.com/☆92Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 11 months ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆183Updated 10 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆335Updated last year
- A simple parser for the PBRT file format☆209Updated 2 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆104Updated 8 years ago
- Physically based renderer with Path Tracing and Photon Mapping.☆361Updated 3 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆290Updated 6 months ago
- My very first ray tracer implementation.☆128Updated 5 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆112Updated last year
- CPU Based Rasterizer Engine☆191Updated 3 years ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆145Updated 6 years ago
- Volumetric path tracer using cuda☆261Updated last year
- Brandon Pelfrey's SPH fluid simulation tutorial☆60Updated 6 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆376Updated 3 years ago
- A research-oriented elastic body simulator☆383Updated 2 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 7 months ago
- Lightweight CPU/GPU path tracer☆415Updated 5 years ago
- Example scenes for pbrt-v4☆440Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- OptiX Path Tracer☆90Updated 4 months ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆56Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆225Updated 4 years ago