A tiny renderer for custom-shaped volumetric clouds.
☆63Sep 27, 2024Updated last year
Alternatives and similar repositories for Model-Cloud-Renderer
Users that are interested in Model-Cloud-Renderer are comparing it to the libraries listed below
Sorting:
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆16Updated this week
- Learn DirectX Tutorial☆12Mar 26, 2024Updated last year
- Instantly show any TIFF file, even very large ones☆10Sep 6, 2024Updated last year
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Software-based rasterization library☆11Jan 30, 2023Updated 3 years ago
- MSG (FUIYOH!) stands for Modular Scene-Graph☆16Feb 9, 2026Updated 3 weeks ago
- multithreaded simd Raytracer for Voxel Engines☆10Aug 31, 2024Updated last year
- A graphics Framework/Game Engine☆12Jul 9, 2022Updated 3 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated 2 years ago
- minimal path tracer in C☆13Apr 5, 2023Updated 2 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Atmospheric scattering written in C++ using OpenGL☆15Aug 27, 2021Updated 4 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 3 months ago
- A real-time 3D fluid simulation in OpenGL | University project for Real-Time Graphics Programming course☆21Jan 27, 2023Updated 3 years ago
- Open source 2D and 3D game engine☆15Feb 2, 2026Updated last month
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- C++ voxel rendering engine☆31Sep 9, 2025Updated 5 months ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆146Aug 16, 2024Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Pixel-perfect mouse picking with OpenGL stencil buffer.☆21Jan 2, 2024Updated 2 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- I love Economics.☆10Dec 25, 2024Updated last year
- This is a simple physics engine which is used for beginner to learn.☆18Oct 3, 2024Updated last year
- Lum - 3D voxel game renderer☆47Jul 19, 2025Updated 7 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆105Oct 4, 2024Updated last year
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated 11 months ago
- Interactive pathtracing engine using the Vulkan API.☆63Feb 20, 2026Updated last week
- Closed 3D Triangle Mesh Boolean Operation Library☆26Nov 18, 2021Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Dec 17, 2019Updated 6 years ago
- Futuristic arcade racing game for DOS☆34Feb 22, 2024Updated 2 years ago
- ☆24Apr 10, 2023Updated 2 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- Experiments in atlas packing☆27Jan 24, 2026Updated last month
- A simple and fast parser for PBRT v3 files☆25Dec 29, 2023Updated 2 years ago
- Next-gen general purpose game engine written in modern C++☆61Sep 12, 2025Updated 5 months ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago