pgliaskovitis / scratch-a-pixelLinks
A repository of the code contained in the amazing Scratchapixel lessons https://www.scratchapixel.com/
☆91Updated 3 years ago
Alternatives and similar repositories for scratch-a-pixel
Users that are interested in scratch-a-pixel are comparing it to the libraries listed below
Sorting:
- By a programmer for programmers☆221Updated 2 years ago
- 3D graphics software for mesh editing, path tracing, and animation☆270Updated 5 years ago
- An open source programming resource intended for graphics programmers.☆319Updated 2 months ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆145Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- A ray tracing program☆138Updated last month
- Computer Graphics Course☆55Updated 6 years ago
- ☆83Updated last year
- ☆71Updated 5 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Updated last year
- Global Illumination using Spherical Harmonics☆89Updated 5 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆108Updated 8 years ago
- Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargtei…☆231Updated 5 years ago
- A GPU-based ray tracer using CUDA☆57Updated 8 years ago
- Sandbox for graphics paper implementation☆246Updated 6 months ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆530Updated 2 weeks ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Updated last year
- an implementation of parallel linear BVH (LBVH) on GPU☆249Updated 5 years ago
- A research-oriented elastic body simulator☆392Updated 3 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆311Updated 2 years ago
- ☆116Updated 6 years ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- Website pages for realtimerendering.com☆150Updated 3 weeks ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Volumetric path tracer using cuda☆266Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Updated last year
- ☆45Updated 6 years ago