Graphics Programming Resources List
☆259Mar 15, 2026Updated 3 months ago
Alternatives and similar repositories for resources
Users that are interested in resources are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Meeting notes of the Graphics Programming Virtual Meetup☆81Dec 12, 2024Updated last year
- A graphics Framework/Game Engine☆13Jul 9, 2022Updated 4 years ago
- Ursine 3D Engine / Editor☆31May 17, 2018Updated 8 years ago
- Vulkan-based graphics framework designed for game development and graphics applications on Linux.☆41May 28, 2025Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Jun 12, 2026Updated 3 weeks ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Ilum graphics playground for learning☆155Mar 24, 2025Updated last year
- ☆21Oct 2, 2024Updated last year
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- ☆37Jan 23, 2025Updated last year
- OpenGL Guide☆39Feb 8, 2022Updated 4 years ago
- Simple Open-source Ray Tracer☆909May 22, 2026Updated last month
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆118Mar 11, 2024Updated 2 years ago
- Data Driven Rendering repository☆292Dec 20, 2021Updated 4 years ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- Collection of Vulkan samples☆351Jun 4, 2026Updated last month
- ☆20Mar 11, 2024Updated 2 years ago
- A minimalist and easy to use graphics API.☆525Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆163Nov 14, 2024Updated last year
- AMD ARR team rendering framework☆463Nov 20, 2025Updated 7 months ago
- Personal hobby project to experiment with various rendering techniques.☆795Apr 19, 2026Updated 2 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆132Jun 23, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆999Aug 7, 2025Updated 11 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,336Jul 7, 2025Updated last year
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆307Sep 5, 2022Updated 3 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆26Feb 24, 2023Updated 3 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆42Jul 1, 2026Updated last week
- An engine built upon DirectX12, with a demo Mario Kart project.☆22Dec 8, 2022Updated 3 years ago
- ☆22Nov 19, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Code accompanying the blog post on bvh construction.☆448Oct 5, 2024Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆299Sep 21, 2021Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 9 years ago
- C++17 chess engine☆10Updated this week
- Compute-Less Clustered Lighting☆63Apr 14, 2024Updated 2 years ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,068Updated this week
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆20May 18, 2026Updated last month