Graphics Programming Resources List
☆260Mar 15, 2026Updated 5 months ago
Alternatives and similar repositories for resources
Users that are interested in resources are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Meeting notes of the Graphics Programming Virtual Meetup☆84Dec 12, 2024Updated last year
- A graphics Framework/Game Engine☆13Jul 9, 2022Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆163Aug 5, 2026Updated last month
- D3D12 Rendering Engine☆404Sep 7, 2025Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,019Aug 7, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 5 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆844Dec 8, 2025Updated 9 months ago
- Simple Open-source Ray Tracer☆913May 22, 2026Updated 3 months ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Code accompanying the blog post on bvh construction.☆447Oct 5, 2024Updated last year
- A minimalist and easy to use graphics API.☆527Updated this week
- A list of learning resources that I would like to refer back later or intent to study☆20Feb 25, 2024Updated 2 years ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,130Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆898Apr 22, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Vulkan-based graphics framework designed for game development and graphics applications on Linux.☆41Aug 5, 2026Updated last month
- AMD ARR team rendering framework☆466Nov 20, 2025Updated 9 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆224May 21, 2025Updated last year
- ☆21Oct 2, 2024Updated last year
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆300Sep 21, 2021Updated 4 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆714Updated this week
- Personal hobby project to experiment with various rendering techniques.☆813Apr 19, 2026Updated 4 months ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Jan 3, 2023Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Advanced Vulkan rendering engine prototype☆649Jun 20, 2024Updated 2 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,280Oct 15, 2024Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆43Jul 1, 2026Updated 2 months ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆163Nov 14, 2024Updated last year
- Ilum graphics playground for learning☆156Mar 24, 2025Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆5,339Jul 7, 2025Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,099Mar 13, 2024Updated 2 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆793Jun 12, 2024Updated 2 years ago
- A tool for visualizing and communicating the errors in rendered images.☆648Nov 7, 2025Updated 10 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Data Driven Rendering repository☆296Dec 20, 2021Updated 4 years ago
- Ursine 3D Engine / Editor☆34May 17, 2018Updated 8 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆311Sep 5, 2022Updated 4 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆384Jun 19, 2022Updated 4 years ago
- One stop solution for all Vulkan samples☆5,365Sep 1, 2026Updated last week
- Real-Time Rendering Framework☆3,224Jan 7, 2025Updated last year