erayzesen / QuarkPhysicsLinks
A 2D Soft Body and Rigid Body Physics Engine.
☆260Updated 2 months ago
Alternatives and similar repositories for QuarkPhysics
Users that are interested in QuarkPhysics are comparing it to the libraries listed below
Sorting:
- 2D Global Illumination shader in Godot.☆203Updated 4 years ago
- Godot 4.3 GDExtension C++ game prototype☆196Updated 2 months ago
- The Summator Example from Custom Modules made with the GDExtension system in Godot 4☆196Updated 4 months ago
- ☆130Updated 2 years ago
- Simple test to combine Flecs ecs with Godot.☆80Updated last year
- Jenova Runtime is a component for the Godot Engine that brings fully-featured C++ scripting directly into the engine.☆149Updated last week
- Fast falling sand game made within Godot and utilizing GDExtension features☆107Updated last month
- GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.3.☆274Updated 2 months ago
- ☆132Updated last week
- 📜 A template project for building Godot 4 GDExtensions using CMake☆262Updated 3 weeks ago
- Octahedral Impostors implementation for Godot Game Engine☆291Updated 4 years ago
- The C++ and GDScript profiler for GodotEngine games☆122Updated last year
- Larvita 3 Game Engine☆184Updated last year
- basic port of Radiance Cascades shadertoy implementation☆56Updated last year
- Quickstart template for GDExtension development with Godot☆270Updated this week
- A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity☆214Updated 2 years ago
- A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders☆343Updated last year
- A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.☆242Updated 3 years ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆114Updated last month
- V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo☆180Updated 2 weeks ago
- Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot☆519Updated last year
- Dual grid tilemap system converted from jess::codes' C# repo into native GDScript☆193Updated 11 months ago
- Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders☆489Updated 4 months ago
- Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)☆159Updated last year
- An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot…☆131Updated last year
- Voxel rendering for Godot 4.3 (GPU, shader, DDA algorithm)☆108Updated last month
- Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.☆113Updated 2 months ago
- Godot 4 demo scene of abandoned spaceship in overgrown hangar.☆335Updated 2 years ago
- Source code for my (terrible) implementation of raytracing using compute shaders☆62Updated 2 years ago
- ☆184Updated last year