erayzesen / QuarkPhysicsLinks
A 2D Soft Body and Rigid Body Physics Engine.
☆256Updated last month
Alternatives and similar repositories for QuarkPhysics
Users that are interested in QuarkPhysics are comparing it to the libraries listed below
Sorting:
- 2D Global Illumination shader in Godot.☆203Updated 4 years ago
- Jenova Runtime is a component for the Godot Engine that brings fully-featured C++ scripting directly into the engine.☆129Updated this week
- The Summator Example from Custom Modules made with the GDExtension system in Godot 4☆192Updated 3 months ago
- ☆125Updated 2 years ago
- Godot 4.3 GDExtension C++ game prototype☆191Updated last month
- Larvita 3 Game Engine☆184Updated last year
- 📜 A template project for building Godot 4 GDExtensions using CMake☆257Updated last year
- Fast falling sand game made within Godot and utilizing GDExtension features☆107Updated 5 months ago
- ☆123Updated 3 months ago
- Simple test to combine Flecs ecs with Godot.☆80Updated last year
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆110Updated this week
- Octahedral Impostors implementation for Godot Game Engine☆289Updated 4 years ago
- Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.☆113Updated last month
- GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.3.☆267Updated last month
- basic port of Radiance Cascades shadertoy implementation☆52Updated last year
- Dual grid tilemap system converted from jess::codes' C# repo into native GDScript☆190Updated 9 months ago
- The C++ and GDScript profiler for GodotEngine games☆121Updated last year
- V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo☆174Updated last year
- A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.☆240Updated 3 years ago
- Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot☆505Updated 11 months ago
- Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders☆472Updated 2 months ago
- Quickstart template for GDExtension development with Godot☆256Updated last month
- ☆79Updated last month
- An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot…☆127Updated 11 months ago
- A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders☆341Updated last year
- ☆165Updated last year
- Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)☆156Updated last year
- Source code for my (terrible) implementation of raytracing using compute shaders☆61Updated 2 years ago
- Dear ImGui plugin for Godot 4☆654Updated 3 months ago
- Add-on that adds a fur node to the Godot engine, using a shell based approach to imitate fur strands.☆327Updated last year