VITA-Group / FSGS
[ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang
☆478Updated last year
Alternatives and similar repositories for FSGS:
Users that are interested in FSGS are comparing it to the libraries listed below
- [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo☆499Updated 2 weeks ago
- This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"☆237Updated 6 months ago
- [CVPR'24] DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization☆314Updated 8 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆561Updated last year
- ☆425Updated 9 months ago
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆560Updated 3 months ago
- [ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting☆316Updated last month
- [CVPR 2024 Highlight] Official repository for the paper "3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-…☆406Updated 5 months ago
- Codebase for SparseGS paper☆167Updated 11 months ago
- [ICLR'25 Oral] No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images☆737Updated 3 weeks ago
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆459Updated 6 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆251Updated 6 months ago
- 2024 Gaussian Splatting Paper List(Arxiv)☆311Updated 3 months ago
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆969Updated 6 months ago
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆877Updated 5 months ago
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction☆701Updated 4 months ago
- [CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields☆484Updated 6 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆707Updated 7 months ago
- [NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction☆373Updated 5 months ago
- ☆427Updated 3 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆205Updated last year
- daily update NeRF releated paper on arxiv☆200Updated this week
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆756Updated 6 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆596Updated last month
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆625Updated 3 months ago
- Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields, ICCV'23 (Oral, Best Paper Finalist)☆455Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆689Updated 3 weeks ago
- A pure pytorch implementation of 3D gaussian Splatting☆373Updated 3 months ago
- ☆190Updated last month
- Reproducible evaluation of NeRF and 3DGS methods☆262Updated 2 weeks ago