NemoInfo / woxel
Web compatible voxel rendering engine
☆22Updated 11 months ago
Alternatives and similar repositories for woxel:
Users that are interested in woxel are comparing it to the libraries listed below
- ☆82Updated 2 weeks ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆24Updated 3 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- GPU driven renderer using WGPU☆68Updated 10 months ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year
- Render a voxel world with ray tracing☆10Updated last year
- Dead-simple game event system for Rust.☆53Updated 8 months ago
- Cross-platform compute shader engine☆126Updated 2 weeks ago
- Rasterization using compute shaders☆21Updated 9 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics.☆18Updated last month
- A universal scripting API for flecs on all languages that compile to WebAssembly☆60Updated 9 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆58Updated 9 months ago
- Simple voxel engine experiment in rust and vulkan.☆21Updated 3 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆55Updated 4 months ago
- 3D Falling sand game inspired by The Powder Toy☆17Updated 3 months ago
- Me playing around with voxel ray tracing using rust and Vulkan☆14Updated 3 years ago
- A Mesh to SDF converter, written in rust☆51Updated 3 months ago
- ☆19Updated last year
- A plugin to use the kajiya renderer with bevy☆114Updated 2 years ago
- Rust implementation of the Transvoxel algorithm☆37Updated last month
- Game asset pipeline and authoring framework☆22Updated 7 months ago
- BVH Construction and Traversal Library☆56Updated 2 months ago
- ☆16Updated last year
- Radiosity-Based GPU path finding using modified Global Illumination techniques.☆11Updated last year
- A voxel renderer for the bevy game engine☆67Updated last month
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ☆66Updated 2 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 4 months ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- A refreshingly simple data-driven game engine built in Rust☆15Updated this week