kecho / ComputeUtils
Utility header for compute
☆9Updated last year
Related projects: ⓘ
- ☆43Updated last year
- ☆37Updated 4 years ago
- ☆41Updated 11 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆45Updated last month
- ☆21Updated 5 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆65Updated 4 months ago
- Improved Blue Noise Generator☆34Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆24Updated 2 months ago
- Gpu Renderer and Rasterizer - for python☆26Updated last month
- A flexible rendering engine for real-time graphics R&D☆19Updated this week
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Toy engine written in C++ and DirectX 12☆14Updated 5 months ago
- ☆12Updated 11 months ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- ☆16Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated 5 months ago
- ☆18Updated 3 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- Graphics Experiment - YCoCg Frame Buffers☆15Updated 4 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆28Updated last week
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Updated 2 years ago
- DFG LUT generator☆52Updated 6 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆34Updated 2 years ago
- HighOmega☆26Updated 2 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆11Updated 4 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆28Updated last year
- ☆24Updated 4 years ago
- A compute/workgraph workload running inside the Cauldron framework☆21Updated 6 months ago