SergeyMakeev / SlotMapLinks
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
☆303Updated 2 months ago
Alternatives and similar repositories for SlotMap
Users that are interested in SlotMap are comparing it to the libraries listed below
Sorting:
- Three new associative container classes☆218Updated last year
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆332Updated 2 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆229Updated 3 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆129Updated 9 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆303Updated last year
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- Fast O(1) offset allocator with minimal fragmentation☆899Updated last year
- A simple ImGui component for rendering profiling data☆268Updated last month
- Blazing fast memory allocator designed for video games☆320Updated last year
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆425Updated 3 weeks ago
- A job system for game engines☆196Updated 4 months ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- An abstraction layer for graphics APIs.☆208Updated last week
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Tools for profiling and visualizing C++ build times.☆499Updated 10 months ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆114Updated 2 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆119Updated 8 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- A snapshot of our vulkan backend code☆323Updated 10 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆171Updated 2 years ago
- C++ Reflection using clang☆281Updated 2 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆372Updated 3 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆341Updated last year
- Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)☆264Updated last year
- A minimalist and easy to use graphics API.☆520Updated last week
- C++17 GLSL-like vector and matrix math lib☆188Updated 3 years ago
- A task scheduling framework designed for the needs of game developers.☆455Updated 2 years ago