SergeyMakeev / SlotMapLinks
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
☆304Updated 3 months ago
Alternatives and similar repositories for SlotMap
Users that are interested in SlotMap are comparing it to the libraries listed below
Sorting:
- Three new associative container classes☆217Updated last year
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆334Updated 3 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆232Updated 3 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated last month
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆121Updated 6 years ago
- Blazing fast memory allocator designed for video games☆322Updated 2 years ago
- A simple ImGui component for rendering profiling data☆271Updated 2 months ago
- A job system for game engines☆199Updated 6 months ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated 2 months ago
- Fast O(1) offset allocator with minimal fragmentation☆960Updated last year
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- An abstraction layer for graphics APIs.☆211Updated this week
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- A snapshot of our vulkan backend code☆323Updated last year
- Circle C++ shaders☆492Updated 3 years ago
- Tools for profiling and visualizing C++ build times.☆501Updated 11 months ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- A minimalist and easy to use graphics API.☆521Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆306Updated last month
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆119Updated 2 weeks ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- A task scheduling framework designed for the needs of game developers.☆455Updated 2 years ago
- Axis Aligned Bounding Octahedron☆253Updated 6 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆177Updated 2 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆336Updated this week
- C++ Reflection using clang☆283Updated 2 years ago
- Data Driven Rendering repository☆278Updated 3 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆539Updated 2 weeks ago