incrediblejr / ijhandlealloc
a collection of handle/id allocators
☆20Updated 8 months ago
Related projects ⓘ
Alternatives and complementary repositories for ijhandlealloc
- a ring buffer for variable sized continuous data☆16Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆40Updated 9 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆51Updated 7 months ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- STL whose aim is to compile fast, run fast, and be clear to read☆46Updated last week
- ☆17Updated 3 years ago
- Mini Spin-X Library☆36Updated this week
- Graphics prototyping framework☆37Updated 8 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆28Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- A single header library for managing game entity hierarchies.☆39Updated 4 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆26Updated 8 years ago
- A collection of in-progress work☆13Updated 6 years ago
- Broad-phase optimizations.☆10Updated 7 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- Immediate Mode Debug Draw library☆32Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Tiny DDS loader/saver based on☆25Updated 5 years ago
- ☆26Updated 8 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- The fastest culler ever☆35Updated 6 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago