pboechat / ProceduralCityLinks
Unity demo that uses a few tricks to build random nice-looking 3D cities
☆122Updated 7 years ago
Alternatives and similar repositories for ProceduralCity
Users that are interested in ProceduralCity are comparing it to the libraries listed below
Sorting:
- Road network generation tool for Unity☆91Updated last year
- raymarching experiment in unity☆90Updated 6 years ago
- Spline based mesh generation☆95Updated 7 years ago
- A 2D Deformable body simulation in Unity using FEM☆155Updated 3 years ago
- Interactive erosion in Unity☆181Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- Mesh smoothing algorithm for Unity.☆179Updated 9 years ago
- Unity Procedural Mesh Bezier Curve Tutorial☆85Updated 4 years ago
- ☆169Updated 8 years ago
- Unity Raymarching Examples☆81Updated 7 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 6 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes☆132Updated 4 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A component to procedurally generate pipe-like meshes in Unity☆89Updated 6 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆156Updated 6 years ago
- ☆86Updated 8 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- View-aligned mesh slicing for Unity.☆76Updated 9 years ago
- A study of screenspace rain impacts in Breath of the Wild☆80Updated 8 years ago
- L-Systems in Unity☆100Updated last year
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago
- ☆105Updated 4 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- ☆63Updated 10 years ago
- Easy-to-build realistic roads in Unity. Foundation of any simcity game.☆108Updated 5 years ago
- Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene☆102Updated 7 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 9 years ago
- Unity Component that can describes a physical camera's attributes.☆94Updated 8 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆88Updated 7 years ago