Ralith / openxrsLinks
OpenXR bindings for Rust
☆318Updated 3 months ago
Alternatives and similar repositories for openxrs
Users that are interested in openxrs are comparing it to the libraries listed below
Sorting:
- Hotham is a tool for creating incredible standalone VR games.☆414Updated 2 months ago
- ☆334Updated 3 weeks ago
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆67Updated last year
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆55Updated 2 years ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆322Updated last month
- Backend code to use egui with wgpu.☆110Updated last month
- OpenVR bindings for rust.☆172Updated 2 weeks ago
- Rust bindings for the shaderc library.☆277Updated 2 weeks ago
- A crate for loading glTF 2.0☆588Updated 3 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆182Updated last week
- ☆186Updated 2 weeks ago
- Egui gui integration with winit and vulkano☆87Updated 5 months ago
- My fork of bevy with OpenXR support☆21Updated 2 years ago
- A curated list of wgpu code and resources.☆456Updated 2 years ago
- A Realtime Path Tracer for Bevy.☆371Updated 2 years ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆483Updated last month
- Simple profiler scopes for wgpu using timer queries☆115Updated 2 months ago
- Validate wgsl in rust projects☆87Updated 4 months ago
- A common windowing interoperability library for Rust☆382Updated 3 weeks ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated this week
- 3d transformation gizmo☆272Updated 4 months ago
- A fully featured DSL for writing shaders/GPU-pipelines in Rust☆302Updated 3 weeks ago
- Dear imgui renderer for wgpu-rs.☆283Updated last month
- A software rendering crate that lets you write shaders with Rust☆336Updated 8 months ago
- cargo run for the browser☆174Updated 2 months ago
- Polygonal mesh processing.☆185Updated 4 months ago
- Lightweight game audio☆156Updated last year
- A modern 3D/2D game engine that uses wgpu.☆171Updated 5 years ago
- A language server implementation for WGSL and WESL☆555Updated this week
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year