Ralith / openxrs
OpenXR bindings for Rust
☆282Updated last month
Related projects ⓘ
Alternatives and complementary repositories for openxrs
- Hotham is a tool for creating incredible standalone VR games.☆393Updated 8 months ago
- ☆245Updated this week
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆64Updated last year
- Rust bindings for the shaderc library.☆259Updated 4 months ago
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆451Updated 8 months ago
- A crate for loading glTF 2.0☆535Updated 3 months ago
- OpenVR bindings for rust.☆165Updated last year
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆262Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆159Updated last week
- A software rendering crate that lets you write shaders with Rust☆300Updated last month
- ☆274Updated 3 months ago
- Egui gui integration with winit and vulkano☆81Updated 4 months ago
- Fast prototyping 3D engine☆101Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆163Updated 3 weeks ago
- 2 and 3-dimensional fluid simulation library in Rust.☆540Updated this week
- ☆137Updated 2 weeks ago
- A common windowing interoperability library for Rust☆326Updated 4 months ago
- A curated list of wgpu code and resources.☆423Updated 2 years ago
- a barebones example of how to integrate OpenXR with wgpu (Vulkan-only)☆49Updated last year
- Lightweight game audio☆152Updated last year
- A procedural sky plugin for bevy☆270Updated 3 months ago
- Basic first-person fly camera for the Bevy game engine☆169Updated 4 months ago
- A modern 3D/2D game engine that uses wgpu.☆164Updated 4 years ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆267Updated 2 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆292Updated last year
- Customizable egui node-graph library☆282Updated last week
- Bevy camera controllers with buttery, exponential smoothing.☆288Updated 4 months ago
- Polyline Rendering for Bevy☆175Updated 2 months ago
- Experimental real-time renderer with support for dynamic global illumination☆405Updated 8 months ago
- A tiling layout engine for egui with drag-and-drop and resizing☆308Updated this week