leetvr / hotham
Hotham is a tool for creating incredible standalone VR games.
☆404Updated 11 months ago
Alternatives and similar repositories for hotham:
Users that are interested in hotham are comparing it to the libraries listed below
- OpenXR bindings for Rust☆291Updated 2 months ago
- ☆278Updated last week
- A 3D engine with ECS and Vulkan renderer for Rust developers☆299Updated last month
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆283Updated this week
- yakui is a declarative Rust UI library for games☆248Updated this week
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆467Updated 2 months ago
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,103Updated 7 months ago
- A curated list of wgpu code and resources.☆434Updated 2 years ago
- A Realtime Path Tracer for Bevy.☆355Updated last year
- 🎳 Rust binding for NVIDIA PhysX 🦀☆678Updated last year
- Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.☆388Updated last month
- A voxel library for real-time applications.☆373Updated 2 years ago
- 2D and 3D collision-detection library for Rust.☆641Updated this week
- Painless peer-to-peer WebRTC networking for rust wasm (and native!)☆950Updated last month
- Experimental real-time renderer with support for dynamic global illumination☆417Updated 11 months ago
- Rust implementation of Renderer Agnostic User Interface☆405Updated last week
- [DISCONTINUED] An ergonomic physics API for bevy games☆291Updated 2 years ago
- Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).☆226Updated 5 months ago
- A blender addon and bevy plugin to use Blender as an editor for Bevy☆197Updated 2 years ago
- Composable camera rigs☆452Updated 6 months ago
- Sparse set-based Entity Component System written in Rust.☆185Updated 4 months ago
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆299Updated last year
- An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.☆229Updated last year
- GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!☆566Updated last month
- ☆472Updated 7 months ago
- a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightnin…☆956Updated this week
- Cross-platform multimedia layer☆860Updated last week
- An easy-to-use game engine for making real games.☆259Updated 2 months ago
- A handy ECS☆1,046Updated 3 weeks ago
- Bevy camera controllers with buttery, exponential smoothing.☆293Updated 2 months ago