makepad / rustquestLinks
This is a minimal example project for the Oculus Quest, written completely in Rust.
☆56Updated 5 years ago
Alternatives and similar repositories for rustquest
Users that are interested in rustquest are comparing it to the libraries listed below
Sorting:
- ☆39Updated 4 years ago
- shadertoy.com shaders ported to Rust-GPU☆162Updated 3 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Task Orchestration Framework☆57Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 9 months ago
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Library for post-process antialiasing☆110Updated 3 weeks ago
- A Rust crate for abstracted, decoupled modulation sources☆199Updated 3 months ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆81Updated 3 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆80Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Optick for Rust☆95Updated 4 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆173Updated 6 months ago
- A triangle mesh data structure including basic operations.☆92Updated last year
- Simple experimental async GPGPU framework for Rust☆146Updated last year
- A minimal example of hot-reloading of libraries in Rust☆208Updated 3 years ago
- Meshes with L-Systems☆135Updated 5 years ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Interpolation made easy.☆168Updated last year
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- A linear Entity Component System☆137Updated 5 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions☆67Updated 2 years ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 3 years ago
- Polygonal mesh processing.☆189Updated 7 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated 2 months ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Updated 2 years ago
- Sound library for games☆52Updated 5 years ago